nintendoduo: (Default)
2025-05-16 06:12 pm
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How to play Homeland (the GameCube’s Forgotten MMORPG) Online on a Wii


And it still works! As of last month, Homeland has been online for two entire decades. The official matchmaking servers may have gone down during the Bush administration, but the game still allows direct IP connections between a host and up to 35 players, putting even Mario Kart: Double Dash!!’s 16-player mode to shame. Also, unlike certain other LAN-compatible GameCube games, Homeland’s gameplay is remarkably smooth over long distances (the recent 20th anniversary event had players from South America, North America, Europe, and Asia, as documented across various livestreams).


So why aren’t more people talking about this fascinating game? Two reasons: 1) it was only released in Japan and has never been fully translated to English, meaning that you’ll have to navigate a whole bunch of Japanese menus to get connected; and 2) for a long time, going online required owning the rare GameCube Broadband Adapter. So it wasn’t just a hassle, it was an expensive hassle.
 
Well, the good news is that both of those things have changed. An English translation project is currently underway and looking very promising, and the same team is even trying to revive the matchmaking server. Oh, and not only is it now possible to play online without the official Broadband Adapter, since cheaper alternatives exist, but you don’t even need a GameCube at all.

On top of being supported by the Dolphin emulator, Homeland can also be played online on any Wii or Wii U console thanks to an app called Nintendont (as in, “it does what…”). In the interest of growing the Homeland community and perhaps one day living the “35 players online” dream, here’s a step-by-step tutorial for how to go online with this game as an absolute beginner:

(Note: The YouTube embed at the top of this post is a video version of the same tutorial, if that wasn’t obvious.)

Limitations:

  • As of right now, the latest official version of Nintendont isn’t compatible with Homeland. You can boot the game, but it’ll freeze if you try to go online. See the “what you’ll need” section below for a link to the latest compatible version (Sep 5 2021).
  • This works on Wii U! However, you can’t use a Nintendont channel forwarder to launch the game from the Wii U menu. This only works in Wii mode. Sorry, channel forwarder enthusiasts.
  • This works on Dolphin too! Go to settings and make sure SP1 is set to “Broadband Adapter (HLE)”. However, Dolphin players can only join servers, not start their own. Wii and Wii U players will crash their consoles when trying to join. (Or that’s what happened in our tests; let us know if you get different results.)
  • This sort of works with the WIP fan translation! Because, you know, WIP. The translation can’t go online on Wii or Wii U because it changes the game’s ID, which means Nintendont doesn’t know it needs to enable Broadband Adapter emulation for this game. For now, you’ll have to use the Japanese version OR modify the translation to change the ID from “GHEE” to “GHEJ” using a program called GCRebuilder. Dolphin and GameCube players can use the translation as-is. (Note: Future versions of the translation won’t have this limitation.)

If any of these issues are solved in future versions of Nintendont or Dolphin, we’ll update this section.
 

What You’ll Need:

  • The game’s ISO file (can’t link you to this one, go ask Bing).
  • A compatible version of Nintendont. As of right now, the latest compatible version is the September 5, 2021 one, which you can get here. Click the down arrow button to download the file. Rename it from “loader.dol” to “boot.dol”.
  • A save file with online mode unlocked. We’re using the save file that was uploaded by GeBeCluck23 to onlineconsoles.com, converted to .raw format to work with Nintendont. Here’s an already converted version. (If you’re using the WIP fan translation with the modified game ID, use this one.) Alternatively, you can unlock online mode yourself by playing through one game scenario. If you decide to do that, you might want to check out Longplay Archive’s walkthrough of the “DreamWorld” scenario (the first two and half hours or so in the video below) and/or Lua’s Homeland speedruns on Twitch.

  • OPTIONAL: The “add English chatbox” cheat code, created by shaaktee_. This enables the Latin alphabet in places where it can’t normally be used, like the name selection menu, which is useful if you don’t want a Japanese name. Here’s a version in .gct format for Nintendont. (If you’re on Dolphin or GameCube and just want the code in text form, here it is.)
Got all that? Okay, now we can get into the actual tutorial.

Tutorial:

Step 1: SD card/USB drive preparation
  1. Put the game’s ISO file in your SD card or USB drive’s “games” folder, like this: /games/Homeland [GHEJ]/game.iso
  2. Put Nintendont in the “apps” folder, like this: /apps/Nintendont/boot.dol (the “icon” and “meta” files aren’t strictly necessary but if you want the app to look nice on the Homebrew Channel, you can get them under “Quick Installation” here.)
  3. Put the save file in the “saves” folder, like this: /saves/GHEJ.raw
  4. Put the cheat file in the “codes” folder, like this: /codes/GHEJ91.gct
Step 2: Nintendont settings
  1. Put the SD card or USB drive back in the Wii or Wii U and launch the Homebrew Channel (again, if you’re on Wii U, you’ll have to go into Wii mode, DON’T use a forwarder).
  2. Launch Nintendont. Once it loads, look at the date to make sure you’re not in an incompatible version (meaning one released after 2021).
  3. Pick SD or USB depending on what you’re using.
  4. Press B to go into the settings. Make sure Cheats, Memcard Emulation, and BBA emulation are On.
  5. Press B again to exit settings. Select the game from the list and press A to launch it.
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Step 3: Network settings
  1. Once the game loads, press any button to go into the main menu. If you don’t see “バカ” at the top, that means you put the save file in the wrong folder (it’s “saves”, not “save”… you big バカ).
  2. Select the third option (ネットワーク), then the first one (ネットせってい), then the first one (はい). This will take you into the network configuration menu.
  3. Scroll all the way down to confirm you totally read all this important text. Select “同意する” and press A to confirm.
  4. Pick the first memory card, then “DHCPでつなぐ”. Leave this on “自動”, then pick “セーブ”, then “はい”. Press A on “ゲームに戻る” to exit the network configuration.
Step 4: Change your name
This part is only necessary if you didn’t start your own save file and used the one with online mode already unlocked.
  1. In the main menu, press A on “バカ” to enter the save file. By the way, “バカ” means “stupid”, so it’s a good idea to change your name to something more dignified.
  2. Once you’re in the game, walk up to the angel (yes, that’s an angel), press A, and pick “たずねる” to talk to it.
  3. Pick the third option (なまえをかえる), then “はい”. You’re now in the name entry menu. NOTE: You won’t be able to change your name if you’ve already joined or started a server. The game will ask you to leave or end the server first (see Steps 6 and 7 below for how to do that).
  4. Pick “123” to enter the numerical table. If you added the cheat file, you can now press D-pad down + Y to enable the Latin alphabet. Enter a good, dignified name (sorry, “POOP” is taken) and press “OK”. NOTE: If you pick a name someone in the server already has, you’ll be forced to add an extra character before connecting.
  5. Pick “はい” once again to confirm.
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Step 5: Enable IP connections
This part is only necessary if you DID start your own save file. IP connections are already enabled in the “online unlocked” one.
  1. In the game, talk to the angel and pick “いう”.
  2. Pick “ABC”, then “#”, then enter “せつぞくきりかえ” letter by letter. When you’re done, press “OK”.
  3. If the angel says “マッチングサーバーけいゆせつぞくに きりかえますか?”, that means you’re already in IP connection mode. Pick “いいえ” to cancel. If the angel says “IPアドレスしていせつぞくにきりかえますか?”, that means you’re in matching server mode, which hasn’t worked since 2007. Pick “はい” to switch to IP mode (unless you have access to a time machine).
Step 6: Connect to a server
  1. In the game, go to the shelf on the upper right corner and pick “しらべる”, then “マスコットをえらぶ”. This will take you to the mascot selection screen.
  2. Pick any available mascot except for the God Mascot (the one that looks like the angel but black). Unless you started your own save file, that means Gant (the big rocky guy next to God) or Pinoc (the long-nosed one in the corner). You might want to read Puutan’s mascot guide to decide which one you’ll be playing as.
  3. As the mascot, go talk to the angel and pick “たずねる”, then the first option (いせかいへいく), then the second (ネットでぼうけん), then the first (ホームランドをさがす).
  4. You’ll be taken to the connection screen. Pick “はい” to confirm you want to go online, then enter the IP of the server you want to join and press “決定”. NOTE: You can check kamisaba.info for public servers and their IPs. Make sure they have a green connection icon to verify that they’re currently working. You might also find servers in the GameCube Online Discord or the Homeland Discord (feel free to DM for an invite). Or you can start your own! See Step 7 for how.
  5. If all went well, you’ll see your character in the game’s park. You’re now online! The “ON LINE” sign on the corner shows your connection strength (yellow is good, red is bad).
  6. To quit for the day, press start, pick “ログアウト”, then “はい”. At this point you can decide if, while away, you want your mascot to be used as an AI companion by anyone (だれでもOK), by friends only (きずなのひと), or by no one (だれにもダメ). The first option is recommended, since you might level up and get free stuff. Press A to confirm your decision.
  7. To rejoin the same server, talk to the angel without using a mascot and pick “たずねる”, then the first option (いせかいへいく), then the second (ネットでぼうけん), then the second (ログインする). You’ll be taken to the connection screen again. Confirm you want to go online with “はい” and confirm the IP (you shouldn’t have to enter it again, unless the host has changed it).
  8. To quit the server permanently, talk to the angel without using a mascot and pick “たずねる”, then the first option (いせかいへいく), then the second (ネットでぼうけん), then the third (マスコットたいじょう). Pick “はい” to confirm. Note that you won’t be able to join the same server again unless you pick a different mascot.
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Step 7: Host a server
IMPORTANT: You can only host a server if you’re able to forward port 9003 TCP to your Wii’s IP! If you don’t know what that means, you probably can’t.
  1. In the game, go to the shelf on the upper right corner and pick “しらべる”, then “マスコットをえらぶ”. This will take you to the mascot selection screen.
  2. NOW you can pick the God Mascot (again, the one that looks like the angel but black).
  3. As the God Mascot, go talk to the angel and pick “たずねる”, then the first option (いせかいへいく), then the third (かみさまプレイ), then the first (ホームランドをつくる).
  4. You’ll be taken to the connection screen. Pick “はい” to confirm you want to go online.
  5. If all went well, you’ll see the God Mascot in the middle of a map. You’re now hosting! To get players, share your IP with friends or register your server at kamisaba.info.
  6. To stop hosting for the day, press start and pick “ちゅうだん” and then “はい”. If there are players in the server, this will start a 60 second countdown before it stops.
  7. To restart the same server, talk to the angel without using a mascot and pick “たずねる”, then the first option (いせかいへいく), then the third (かみさまプレイ), then the second (かみさまをさいかいする). You’ll be taken to the connection screen again. Confirm you want to go online with “はい”.
  8. To stop the server permanently, talk to the angel without using a mascot and pick “たずねる”, then the first option (いせかいへいく), then the third (ホームランドをつくるこわす), then pick “はい” twice. You’ll be taken online to confirm you want to destroy the server forever. :’(
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Special Thanks and Acknowledgements:

  • Puutan’s English Homeland guide. Now that you can go online, you should definitely check this out to, you know, learn how to actually play this game.
  • The users of the Homeland Discord for their patience, support, and keeping this game alive all these years. It’s a small server whose regulars wouldn’t like seeing a ton of random English-speaking people join at once, so please DM for an invitation if you’re seriously interested in joining (or join the GameCube Online Discord, which has a Homeland section).
  • The Kamisaba website. Go there to find servers!
  • GeBeCluck23 for the “baka” save file.
  • shaaktee_ on Discord for the cheat code.
  • FossilArcade for the excellent Homeland review that got us interested in this game in the first place:
 

nintendoduo: (Default)
2025-04-01 03:28 pm
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Nintendo Cancels Switch 2 After Seeing Mean Reddit Comment

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Only months before it was slated to release the console, Nintendo has officially let hardware manufacturers and software developers know that all work on the Nintendo Switch 2 is to be stopped immediately. All existing Switch 2 units have reportedly been destroyed already, with the exception of a single prototype currently displayed at Kyoto’s Nintendo Museum next to a Philips CD-i.

Addressing partner companies, Nintendo President Shuntaro Furukawa explained that the dramatic decision came after Nintendo became aware of a Reddit comment calling them “Nintenfaildo” and stating that they should “just give up and make PC games tbh.” Furukawa claimed the company “did not know we were doing a Nintenfail and, frankly, wish we had been informed sooner. That’s a lot of money we just lost on this thing.”

DaEpicGamer69 commented 1 hr. ago Nintenfaildo does it again.... just give up and make PC games tbh (no upvotes)

The author behind the Reddit post, u/DaEpicGamer69, could not be reached for comment since the account was suspended due to sharing lewd art featuring Princess Daisy and Funky Kong.

In light of this new information, senior executive officer Yoshiaki Koizumi told IGN that all of the company’s resources will be shifted towards making further entries in the Mario Teaches Typing and Mario’s Early Years! PC game series.

Asked if Nintendo would consider making new game consoles in the future, Koizumi responded with an emphatic no, but Furukawa would not rule out re-releasing older ones. “Pikmin 3 is the best Pikmin. Xenoblade Chronicles X is the best Xenoblade Chronicles. Wind Waker HD is the best Wind Waker. Underrated. So underrated.”

“I told you we should have gone with the Wii U again,” Shigeru Miyamoto added. “I fucking told you.”

nintendoduo: (Default)
2025-03-14 06:52 pm

Playing the Super Nintendo’s Forgotten Home-Made RPGs of the ‘90s (Part 4)

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(This article is also available at Neocities.)

So far in this series, we’ve talked about a fan-made SNES RPG where you fight “gangstas” and evil turds, one where you end up trapped in a town because the dev forgot to include an exit, and one where you encounter Mario’s grave and find out he was killed by Luigi. (Note: This was made in 1998, not 2024.) Here’s one thing we haven’t talked about yet, though: a finished game. And a non-terrible one, too!

As far as we can tell, what follows is the ONLY full-length English-language game made in SNES RPG Maker 2 / RPG Tsukuru 2 that still survives – there were other cool-sounding ones in the '90s, like Black Rain and Mana Quest, but they are now what the kids like to call “lost media.” This and the next article will be devoted to that one surviving game, both due to its length and because it legitimately deserves more attention than all the others we’ve covered so far (sorry, Turd Fighter '98 or whatever that one was called).

Of course, the fact that there was actual effort put into this game doesn’t mean there aren’t some bugs, typos, and very 1998 jokes involving scantly-clad women rendered in 16-bit graphics – but enough spoilers. Let’s-a RPG.

Note: This game can be downloaded at rmarchiv.de (or archive.org’s archived version of rmarchiv.de, if it goes offline again).

“Honorable Direction 2 - Enter Culex” by Spoony Bard (11-10-1998)

As you might have guessed from the “2” in the title, this is a sequel to an earlier (non-SNES) game called Honorable Direction, which appears to be lost. However, the opening crawl quickly gets you up to speed on the plot: there was a demon, and then you killed him. Well done! The game hasn’t even started and you’re already a winner.

HONORABLE DIRECTION 2 ENTER CULEX  by Spoony Bard  Three years ago you killed a great demon who tried to destroy the world....

Three years after your character, Corda, killed that demon, you learn that a guy named Culex is going around destroying towns with his evil army. One day, you’re chilling in an inn when you’re grabbed by guards and brought to meet this Culex, who seems like a charming, well-adjusted fellow.

Culex: I am Culex.  Hmmm Hmmm Hmmm.... HAHAHAHA!

Culex doesn’t appreciate you asking why he’s destroying all those towns, so he takes away all your gear and teleports you to a “derseted” island. (The hero immediately losing all the cool shit they acquired during the previous game is known in gaming parlance as “Samus’ predicament.”) Luckily, within seconds of exploring that island, you run across a Rusty Sword, Rusty Helmet, Rusty Shield, Rusty Armor, and even some (Rusty?) money.

Corda: Hey, what's all this?  Got RustySword RustyHelmet RustyShield

It’s always nice when you find equipment laying around in a game and can just take it guilt-free… but this is not one of those cases. As soon as you grab the stuff, a voice (presumably belonging to someone named “Rusty”) shouts “HEY! You took my treasure!!” You’re then thrown into a fight scene with an enemy named “Thief,” even though you’re the one who did the thieving.

???: HEY! You took my treasure!!  Thief

Not content with stealing Rusty the Non-Thief’s gear, you also steal his life. Corda has been living in an island for about two minutes and he’s already regressed into a vicious savage.

After exploring some more of that deserted island, you quickly find your way to some non-deserted ones. At last, civilization! You reach an island town called Risek where you meet some fun NPCs, like this possibly bipolar guy who has conflicting feelings towards nature…

Gotta love nature. Fresh air, clean water  bugs............AUUGH!!  BUGS! I HATE NATURE!

…and the best character in the game: this old man who has romantic feelings towards a body of water.

Man: I love this pond.

(You can’t see it here, but he has a full body spasm before saying that. Dude really loves that pond.)

At Risek, you get directions to a tunnel leading to the mainland, but the tunnel is guarded by the fearsome Randolf, a Culex henchman whose job is to kill you if you try to escape your island exile. You catch Randolf just as he’s mugging a priest, because “stand here and wait until a guy tries to escape an island” is a pretty dull job and mugging men of cloth is the closest thing he has to entertainment.

Randolf: Oh, him. I was gonna rob him before you showed up. Gotta pass time somehow.

Once you vanquish the mighty Randolf, the priest, in accordance with RPG customs, joins your party. His name is Yelfe and he turns out to have healing powers and a healthy hatred of Culex, so he should come in pretty “handy,” as he puts it. Corda and Yelfe head for a town named Capem, where Culex is infamous among the populace due to his town-destroying ways. They don’t care for that guy one bit.

Corda: Have you heard of a guy named Culex?  "Where have ya been, son? A deserted isle?"

(No, the game clearly it was “derseted.”)

Some people in Capem are about to send a boat to a town up north to check if it got Culex’d or not, so Corda and Yelfe hitch a ride with them. During the trip, they have a heart-to-heart and Yelfe reveals his motivation for becoming a butt-kicking priest: his fiancée happened to be visiting another town at the same time as Culex and didn’t survive. The screen goes dark as Yelfe talks about his tragic past…

Corda: Why do you want to stop him?  Yelfe: Well... he killed my fiance.  I know its against my oath as a priest to kill, but I cant forgive him.

…either for dramatic effect or because the crew’s trying to tell these two to shut up and let them sleep.

When you reach the town up north, it’s completely on fire! Or, well, as “on fire” as the tiny fire sprites in this game will allow.

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Exploring the nearby area leads to a huge wall that’s blocking the way. A guard tells you that all passage is forbidden unless you have permission from the king, because Culex’s base is on the other side and everyone hates that jerk. Note that it took roughly 20 minutes for this game to get to the obligatory “go talk to the king” moment most RPG Maker creations put at the very beginning, which should give you a sense of how long it’s gonna end up being.

So Corda and Yelfe follow the guard’s directions to the castle, walk in, and tell the king they want to kill Culex. He’s so taken with these two murderous randos that he invites them to a sleepover.

Yelfe: We are gonna kill Culex!  OK, spend the night here

The next morning, a loud noise awakens Corda and Yelfe. You exit your room to find that the castle has been invaded by Culex (whose city-destroying powers, we now learn, also apply to huge walls) and the king and his men escaped without even waking you up. You meet Culex again, and his tone implies that Randolf’s next performance review would have been rough if, you know, you hadn’t killed him.

Corda: Culex!  Culex: Ah, Corda, we meet again. I see Randolf failed

(This is what you get when you entrust such an important job to someone whose name sounds like a Starbucks barista’s interpretation of “Randall.”)

Culex knows that you aren’t leveled up enough to fight him yet, so he sics his anachronistic samurai henchman on you and leaves. After defeating the samurai, Corda and Yelfe find out that the king is now hiding in a cave with the anti-Culex resistance. That’s where you meet Tani, a fellow Culex-hater who sorta invites herself into your party. She has a certain jock energy that immediately clashes with Yelfe’s dweebiness.

Tani: Who's the dork?  Yelfe: DORK!!

The king asks you three to go on a suicide mission at Culex’s base as a distraction while his soldiers launch a proper attack, and you’re like “Yeah, sure, what the hell.” The base is guarded by bizarre creatures like a winged lion with a scorpion tail and a giant snake with the upper body of a sexy lady. Is Culex a Dr. Moreau-type maniac? Is he massacring villagers to harvest body parts for his experiments?

Monster  Bat  Red Ooze  Lamia

You reach Culex’s throne and find… Randolf?! Didn’t you kill him? Is this another Randolf? Is the name Randolf the “John” of this world? Nope, Culex brought the original Randolf back to life, which is a thing he can do. Guess he’s a Dr. Frankenstein-type maniac, too.

Corda: Randolf But I killed you  Randolf: Heh Heh. Culex gave me my life back

Randolf says he’s supposed to keep you busy while Culex and his army go to the Eastern continent, because “They plan to kill more there! But I plan to kill YOU now!” :0

Naturally, you kill him again – but he has a second phase this time and turns into a cyclops monster! So you kill him again again.

Grr.. I won't lose so easily this time. HA!  Randolf FELL!  Dang.....

After re-vanquishing Randolf, you go back to the king, who tells you that all his men have already left for the East, and then just… dies, for unspecified reasons. Maybe he was too tired from running back and forth between here and the castle? This scene also reveals that the king was a Jedi all along, since his body disappears upon death.

Small east port. Good.....lu..ck.

Goodbye, king. We’ll miss you forever. Unless we go back into this cave, since his sprite will still be there for some reason (and it isn’t even blue, so it can’t be a Force Ghost).

Before dying, the king was nice enough to prepare a boat for you to follow Culex to the Eastern continent, and he even asked a blond-haired knight called Jerzi to join your party. Yelfe is less than welcoming, but Tani once again puts him in his place.

Yelfe: Man, it's getting crowded.  Tani: Aw shuddup.

There’s something about boat rides that makes RPG characters particularly introspective, so it’s time for more heart-to-hearts with each member of your crew: Yelfe reminisces about his wife and says he wants to prevent more wives from being harmed, Tani confesses that Culex killed her BFF, and Jerzi just tells you how much time is left on the trip. But he probably said it in, like, a really emotional way.

Yelfe: God, I miss her. And I can't stand the thought Culex harming another.  Tani: He killed my best friend, Gretta.  Jerzi: We will arrive soon.

Once you’re in the Eastern continent, you wander around fighting random monsters for a while until you run across a place called “Janki cliff” (not sure we want to know what sort of common activity earned it that name). Near the cliff, you spot a familiar face:

I love this pond too.

Once again, his body shakes before saying that. Wait, is he cheating on that other pond with this pond?! Shame on you, promiscuous pond-loving old man. You are now the worst character in this game.

After climbing to the top of the Janki cliff (doing your best not to make eye contact with the people loitering there), Corda is stoked to bump into an old friend called Joyce, who just happens to be vacationing here in the middle of the ongoing mass slaughter.

Both: What are you doing here?  Joyce: Well, I came here for a vacation, you?

The gang goes to a nearby inn to rest while Corda catches Joyce up with the “mass slaughter” situation, which she had no clue about; some people just don’t like looking at the news. Later, while everyone sleeps, Corda wakes up to a scream and realizes Joyce is missing. He goes out and finds her at the top of the cliff, but she’s sorta fading in and out of reality. W-Was she a ghost? Is someone gonna say “Joyce? But Joyce died… ten years ago, on this very night!” Guess that would justify her not keeping up with current events.

Joyce: SHRIEK!

Culex’s voice comes out of nowhere and says that Joyce will be a sacrifice for “his master.” Corda is instructed to go to a shrine in the middle of an island if he wants to find out what the hell that even means. He goes there alone and meets Culex, who says he’ll finally explain his whole deal if Corda defeats his evil genie minion (because this game’s creator is admirably committed to using all the sprites).

Culex: So, you really want to know why I am doing this?  Culex: Prove it!  Spirit

So, Corda wins a tough battle against the genie, and… Culex is like “lol, just kidding,” kills Joyce, and goes away without explaining shit.

Culex: Very Good.  Unfortunatly for you, you are not ready to know yet.  Corda: Noo!!  Joyce....

Wow. This might be coldest villain in all of gaming.

We cut to Joyce’s funeral, where Yelfe gives Corda like two seconds to mourn before ruining the moment with a “Now what?” Shut up, Yelfe, you insensitive prick.

Goodbye Joyce  Yelfe: Now what?

Anyway, the answer to Yelfe’s question is “go kill Culex,” obviously. Now it’s personal (for Corda; it was already personal for the rest).

The gang heard Culex was heading north, so that’s where they go. This leads to a ton more enemies (all the sprites!) and, eventually, a big mansion you can’t go into unless you’re “a member.” Hmm, guess it must be some sort of club? You try to sneak in through a side entrance, but you’re stopped by an employee who’s dressed like… oh.

Sorry. Employees only.  (Sprite of a female character in a Playboy-style bunny suit.)

Oh, it’s that sort of club.

Inside a nearby house, you meet a bed-ridden young lady who asks if you’re the “replacement” her boss sent to pick up her “uniform.” She also says she heard that “one of Culex’s ex generals” is at the mansion. You see where this is going. Tani certainly does, and she’s not happy about it.

Sarah: cough, hello. Would you be my replacement?  Got Bunnysuit  Corda: Hmm, heh heh.  Tani: What is it Corda...... OH NO!

Note that the usually mature Corda seems to have turned into Beavis for a second there. Tani insists that she’s NOT wearing a goddamn bunny suit. Cut to: Tani wearing a goddamn bunny suit.

I AM NOT WEARING THAT!

Oh, and a blonde wig, presumably borrowed from Jerzi. Incidentally, Jerzi is the only male in the party who handles the situation with decorum (simply wishing Tani good luck in her mission), while Yelfe follows Corda’s example and turns into Butt-Head:

Yelfe: Hee hee  SLAP!!!

Wasn’t this guy supposed to be a priest?!

At this point, Tani becomes a party of one as the men are left behind while she infiltrates the Medieval Playboy Mansion to get info on the former Culex general enjoying himself there. Will she complete this mission with her life and dignity intact? We’ll have to wait until the next part to find out, since we just reached Tumblr’s image limit.

TO BE CONCLUDED! For real, this time.

nintendoduo: (Default)
2025-01-21 02:41 pm

How to Add Custom Characters to SNES RPG Maker Games

The Super Famicom versions of RPG Maker did not have a sprite editor, meaning you were stuck with the medieval-looking default characters and couldn't make a game starring, say, Garfield. The second game (RPG Maker 2 / RPG Tsukūru 2), however, did have graphic packs that were downloadable via Satellaview, and those packs had extra characters. Characters that a sufficiently motivated nerd could, in theory, edit into other characters.

You see where this is going.

GARFIELD: i freakin hate mondays bro

So here's a tutorial for adding not just custom characters, but custom character packs that basically amount to 16-bit era DLC. And yes, they work on a real console, if you're that motivated of a nerd.

Stuff you'll need:

  • Ryouma de Yuku, an RPG Maker 2 add-on game originally downloadable via Satellaview (preserved thanks to Satellablog)
  • BS-X Flash Manager, a program for editing Satellaview memory packs
  • YY-CHR, a program for editing graphics in a ROM
  • The sprite sheet for the character you want to insert into the game, no bigger than 16x24 pixels per sprite (the hundreds of A Link to the Past randomizer sprites available work, if you turn them into PNGs with ZSpriteTool and do some cutting and pasting)
  • RPG Maker 2 itself and a way to play it that allows loading Satellaview memory packs, such as Snes9x, bsnes-plus, MiSTer FPGA, FXPAK PRO, or the actual cartridge if you have an empty Satellaview memory pack and a way to flash it (NOTE: don't you fucking dare do this if you haven't dumped that pack already, even if it appears to be empty)

STEP 1: Extract the Ryouma de Yuku Graphics Pack

Launch BS-X Flash Manager and open the Ryouma file you downloaded from Satellablog (Ryouma De Yuku - Complete Set.bs). It should look like this:

Select the second file on the left (the one that says 2 blocks), then go to File and click Export. This will create another .bs file with only the graphics pack and not the other Ryouma stuff. NOTE: If you skip this step you'll still be able to change the sprites, but they won't actually work in the game. Why? No idea! Just accept the mystery and don't skip this step.

STEP 2: Edit the Graphic Pack Sprites

Before getting started, take a look at the Ryouma de Yuku characters below and pick one whose colors more or less match your desired characters' colors:

(That one lady in the second row has a pretty Garfield-esque dress, for instance.)

Now launch YY-CHR and open the graphics pack .bs file you extracted in the previous step. You'll see nothing but nonsensical graphics with weird-ass colors, until you change these settings:

Format: 4BPP SNES/PCE(CG)

Pattern: 16x24

Address (click the red "ADDR 0x80" icon): 0001BC00

There, now you'll see sensical graphics with weird-ass colors. It should look like this:

At this point, changing the colors is technically optional -- nothing here will change what the colors in the game itself will look like, but seeing them as you would in the game will make the next part a lot easier. To see the correct colors, you need to load a ZSNES emulator save state created within RPG Maker 2. No, this won't work with a save state made in an emu created this century, for, once again, some reason. Yes, this is kind of a pain in the ass, so here's an RPG Maker 2 save state we made just for you. You're welcome.

Anyway, go ahead and click "Palette," then "Load Emulator State" and pick the one we provided. Now the colors will look... worse?!

Ah, but notice that the color palettes available on the lower right are now different. If you scroll down that list, you should find a palette that makes each character's colors match the ones in the game.

Scroll down the window on the left to find the character you settled on at the start of this step, then pick the right palette for them. In our case, here's the Garfield lady with her right palette:

Now look at the sprites for the character you want to add. We're using this Garfield sprite sheet by Jon Gandee and Hansungkee from Spriters Resource, hastily adapted for this tutorial by someone who clearly isn't a pixel artist. (PRO TIP: you can easily add a grid over your image by opening it in Paint and pressing Ctrl+G. Take a screenshot to be able to zoom in all the way.)

Now use the drawing tools on the right of YY-CHR and the colors on the palette to replicate each sprite over the existing ones, always over its equivalent position ("walking right" over "walking right," and so on). Click the second cog icon on the bottom (the one that says 32x32 by default) if you want to zoom in. Heeeeeere comes Garfield!

When you're done with a sprite, you can click the Copy button on the toolbar above to copy everything currently being shown on the right window, the Paste button to paste it over another sprite, and lastly Mirror Horizontal (the double arrow pointing left and right reminiscent of Nickelodeon's Catdog) to mirror it.

Once you've finished all the sprites, you can go to File and pick Save as to create yet another .bs file, which takes us to the next step...

STEP 3: Load the Graphics Pack in RPG Maker 2

Assuming you're using an emulator, because you almost definitely are, we recommend Snes9x over bsnes, since save states don't seem to work for RPG Maker 2 on the latter and you'll be needing a shitload of those if you actually want to play this game. In Snes9x, go to File, Load MultiCart, and pick your legitimately obtained RPG Maker 2 ROM on Slot A and the last .bs file you just created in Slot B, then click OK. (You can ignore the BIOS part for this game.)



If you like living on the edge and insist on using bsnes, go to System, Load Special, Load BS-X Slotted Cartridge, and set the two files just mentioned as Base cartridge and Slot cartridge respectively. The game should start now. Press A to go to main menu, then go to the second option ("EDIT" if you're using the English translation patch).

Now go to the last option ("DAT" in English), then the last option again ("MEM-PAK IMAGE DATA"). Press up to select the memory pack and A to confirm (this part is untranslated in the patch).

Press B to go back to the previous menu and go to the second option there ("PARTY"). Press A twice and that will take you to the Character Maker screen. This is, astonishing as it might seem, where you make characters for your game.

The first option in this screen is where you can name your character, so go for it if you want. In the Japanese version, press R twice to use the Latin alphabet. In the English translation, you start with the Latin alphabet and pressing R once will let you use lower case letters (not available in the Japanese version).

Press start to save the name and A to confirm. Now, at last, the reason we're here: goddamn Garfield. Pick the second option in the Character Maker screen ("IMAGE") and use the D-Pad to select a character. Your character will be among the last ones, so you'll probably want to start by pressing down. There's our boy!

Press A to select the character, B three times to leave, and A to save and exit the Character Maker. At this point you can start playing with the other options to make a game for your character -- or, if you just wanna see what it looks like in action with little effort, simply load someone else's RPG Maker 2 game, like one of the 11 existing English language ones from the '90s preserved at rmarchiv.de. These are always in SNES save ram format (.srm), so simply rename the file to match the name of the ROM, put it in the "saves" folder for Snes9x or the same folder as the ROM for bsnes, and repeat the process above to replace one of the characters in the game with your own.

SEX OBJECT, YOU NEED TO BE THERE SO THEY CAN GAPE ATI WET MY PANTS!

NOTE: You'll need to load both files via the "Load MultiCart" or "Load Special" option every time you want to use the custom characters, but you only need to do the in-game memory pack loading/character selecting process the first time. You'll know you forgot to load the .bs file if your character is suddenly invisible.

NOTE 2: Be aware that this game's English translation is somewhat unstable and can randomly crash during fights, so you'll either have to save a lot (we weren't kidding about this game requiring shitloads of save states) or get used to navigating Japanese menus.

And that's it! You are now 1/10th of the way to creating your own SNES RPG Maker 2 character pack. In the words of Garfield himself:

GARFIELD: IT WAS EASY

If you make any games in this thing, with or without custom characters, let us know and we'll play them in our channel (most likely in test mode because we suck at RPGs, but still!).

nintendoduo: (Default)
2024-12-06 05:27 pm

Playing the Super Nintendo's Forgotten Home-Made RPGs of the '90s (Part 3)

The Super Nintendo is home to classic role-playing games like Chrono Trigger by Square, Breath of Fire by Capcom, and Kitten Quest Part 2: Legends - Chapter 1 by a random, most likely underage internet person who had a Sailor Moon Geocities website in 1999. That last one is one of the many games made in the SNES version of RPG Maker 2 and posted to the internet in the late '90s, only a few of which survive, for better or worse. Here's our look at three more of those games, freshly excavated from the ruins of the old web.

Note: These games can be downloaded at archive.org or rmarchiv.de (or archive.org’s archived version of rmarchiv.de, if it goes offline again).

Note 2: Check out Part 1 and Part 2 of this historic article series (also readable on Tumblr, as is this one).

"Dragon Saga" by AegisKnight (05-25-1998)

Original description: A young knight sets out on a journey to save the world from the Dargonlord Phalanx.

If you're the type of gamer who likes standing in front of book shelves and pressing A, this game will be hugely rewarding to you (and only you). You play as an armor-wearing dude named Chris who owns a shelf containing books with titles like "HOW TO BECOME A KNIGHT" and "HOW TO SAVE THE WORLD." Chris sounds like a dork.

HOW TO BECOME A KNIGHT HOW TO SAVE THE WORLD

As soon as you step out of Chris' room, a royal messenger tells you the king wants to talk to you ASAP and gives you some cash to get you "ready" for the meeting. Is it the king's birthday? Are you supposed to buy him a present? You decide to buy nothing and pocket the money.

HE WISHES TO SEE YOU. IT'S URGENT THAT YOU SEE HIM RIGHT AWAY. HERE IS 200GP TO GET READY

Note that if you stand by the exit to Chris' room for too long, you'll be accosted by a lady who says "I love books!" and then just stays there, blocking your way and trapping you in this small area of the game forever. Presumably she's waiting for Chris to starve to death so she can steal his dorky books. The only way to avoid this book-loving maniac is going back to the room and exiting as fast as possible.

I LOVE BOOKS!

But this game isn't just about books. No, it's also about magazines. To the left of this area, there's a series of shelves holding issues of mags like Nintendo Power, Electronic Gaming Monthly, Playboy (which the protagonist seems excited to see), and that '90s classic, This is Only the Beta Version, Full Soon to Come.

NINTENDO POWER MAGAZINE "ELECTRONICS GAMING MONTHLY" PLAYBOY! THIS IS ONLY THE BETA VERSION, FULL SOON TO COME.

(Alas, no links to erotic fan fiction this time.)

Before departing for the king's castle, you can talk to the charming local children who live in this residential building/public library/weapons store. One wishes he could join your quest and tells you "your lucky," while another informs you that he has peed himself. This game has the most realistic little kid dialogue in all of gaming.

I WISH THAT I COULD GO, YOUR LUCKY I WET MY PANTS!

So, you travel to the castle, fighting the packs of bats that roam the countryside (and likely wetting your own pants at least a little bit, because "packs of bats roaming the countryside" sounds terrifying). At last, you enter the castle and head straight for the king. And by "straight" we mean "after checking all 14 book shelves in here." Unfortunately, they all have the same book, the poetically titled You Find Nothing.

YOU FIND NOTHING.

As you explore the castle, you run across a guy in a robe who says he's an amateur magician and asks if you "want to see?" If you say yes, he flashes you. As in, he makes the screen flash.

I'M STUDYING MAGIC. WANT TO SEE? STILL WORKING ON IT.

(Can't guarantee that he didn't flash you anything else while the screen was all white, though.)

Another fun thing to do in the castle is touching the fire in the stove, which causes Chris to say "Ouch!" The level of realism in this game can be frightening sometimes. You can also talk to the guards, who, unlike in previous games, have different dialogue! Well, sort of.

WE SERVE THE GREAT KING OF WINDSOR. DITTO.

Oh, and you can talk to the king too, we guess. He says he asked you to come here because you are "the one," "the legendary knight," and as such it's your job to "destroy the Dragonlord Phalanx." Most RPG protagonists would react to information like that by going "say whaaaaaaa." Chris is a bit more nonchalant about it.

KING: YOU ARE THE ONE. YOU HAVE THE SAME HEART AND SPIRIT AS YOUR FATHER DID. YOU ARE THE LEGENDARY KNIGHT. YOU ARE THE ONE WHO MUST DESTROY THE DRAGONLORD CHRIS: I KNOW.

(Strong "Elizabeth Holmes text messages" energy in this exchange.)

The king says that two of his servants will aid you in your quest to find and kill the Phalanx, whoever or whatever that is: Bryan the Knight and David the Wizard (it's pretty obvious that the dev based these characters on two IRL buddies of his, Knight and Wizard). To start the quest, the trio must climb a nearby tower populated by some bird people that the game hurtfully calls "Freaks" and some cat people called "Jorjes." It's nice to see some Hispanic representation.

FREAK FREAK FREAK JORJE JORJE JORJE

At the top of the tower lives a dog person called Pagne, whose character arc can be summed up by the following screenshots:

PAGNE: YOU WILL NEVER DEFEAT ME! PAGNE FELL! PAGNE: AHHHHHH!

After defeating Pagne, the heroes go back to the castle, where the king thanks them for their service but warns them that "there are many others to defeat" and "this is only the beginning."

THERE ARE MANY OTHERS TO DEFEAT AS WELL THIS IS ONLY THE BEGINNING.

That's right, this epic adventure is only starting, baby! Anyway, that's when the game ends.

THANK YOU FOR PLAYING THE BETA DEMO OF DRAGON SAGA. I HOPE YOU ENJOYED IT AND PLEASE E-MAIL ME FOR ANY QUESTIONS OR COMMENTS. AEGISKNIGHT THE END

According to Makerpendium.de, this game's creator went on to make four sequels for various other RPG Maker programs, but none appear to be preserved. All those joke book titles are now lost in time, like tears in rain. Or pee in wet pants.

"Xemorph: The Nine" by Xemorph Smorg (05-25-1998)

Original description: A man sets out to end the reign of a King and restore world peace & order.

Despite what the name might suggest, this one has nothing to do with alien creatures with phallic heads. This time, your mission is to go talk to the king... and kick his ass. But first, we start with an old man telling his grandson to go pick a book for him to read. After dismissing one book as "stupid" and another as "to boring," the illiterate kid settles on a book called Xemorph: The 9. Wait, is he gonna read a strategy guide for the game we're playing?

HMMM... TO BORING. XEMORPH: THE 9 LOOKS GOOD.

The grandfather says that this book is actually "a true story" that happened about 100 years ago, and starts reading. Like most great works of literature, this one starts with a guy standing in the middle of an empty field. If you make him go into a nearby town (this is "Choose Your Own Adventure" book), he can enter a nice inn where he's greeted by a guy who tells him to "Get lost!" and a woman who says "Nice to meet you!" and then yells "I am scared! Ahhh!" From this we can conclude that the book's main character is very, very ugly.

MAN: GET LOST! JANE: NICE TO MEET YOU! JANE: I AM SCARED! AHHH!

Near the inn is the best part of this game: the graveyard. Not only does it have the graves for real historical figures like Adolf Hitler (1854-1945, meaning he was 91 when he died), Newt "Gingridge" (1956-2013; neither date is correct), and Shigeru Miyamoto (1969-2053, also incorrect; Miyamoto will never die)...

A. HITLER 1854-1945 MEIN KAMPF N. GINGRIDGE 1956-2013 SQUEAKER OF THE HOUSE. S. MIYAMOTO 1969-2053

...but also famous video game characters like Crash B. (1995-2010), S. Onic (1990-1996; that's right, Sonic's full name is "Sonic Onic"), A. Tari (1977-1984), and of course Mario (1985-2000, fated to die the day Luigi finally gets tired of his bullshit).

CRASH B. 1995-2010 YAHOO! S. ONIC 1990-1996 LEBE WOHL A. TARI 1977-1984 MARIO1985-2000 LUIGI GOT THE BEST OF HIM...

Disturbingly, sometimes you can see a ghoul roaming the graveyard, and if you're brave enough to talk to it... holy shit, it's-a him.

GHOST: ITSA ME, MARIO!

(We're assuming the kid who made this RPG 26 years ago was promptly sued by Nintendo and is still in prison.)

There are also some mysterious graves for people called "THE," "WEED," "HOLDS," "THE," and "ANSWER," which might provide a subtle clue about the inspiration behind these headstones. That, or they're related to the bush blocking one of the graves, but nothing seems to happen when you stand next to it and press every button.

You can also visit some of the houses in this town, where we find out that this game is even more realistic than the previous one, because if you touch the fire in the stove, you actually lose health. It is the duty of every conscientious RPG player to touch every fire in every game to see if this happens. Also in real life.

DAKON: OWW! I BURNT MY HAND! DAKONS HP -5

You also meet a town resident who tells you that "That castle in the desert is almost impossible to get into! Only 1 mans ever made it." Whoever that 1 mans is, he reportedly lives near the castle, but you're warned that "he is not that nice." Since no one has given you anything resembling a mission (or even a plot) so far, you go looking for that desert castle and that guy who knows how to enter it. After fighting some giant spiders and three-headed helldogs, you find Mr. "Not That Nice," who says he'll help you get into the castle... if you fight him first!!! We can see how he gets his reputation.

KNIGHT: IF YOU WANT TO GET INTO THE CASTLE... YOU WILL HAVE TO FIGHT ME FIRST!!!

What follows is a battle for the ages. Your enemy's very first hit is a "critical" one, causing you to lose a whopping... 1 HP?! You lost five times that just from touching the fire.

KNIGHT HITS! HIT CRITICAL! DAKON 1 HP LOST

As promised, the poorly socialized knight "transrports" you into the castle when defeated. He also tells you his name is Jorg and asks to join your squad, so we guess we're best friends now. Anyway, you're finally in the castle! Meaning: a small room with an empty throne and two pillars. There's no king to talk to. Unless... you're the king? Was this game secretly a metaphor for "finding yourself"?

If you go up to the pillars and start pressing buttons (because what else are you gonna do in here), you'll find out that each has a different effect: the left one makes the screen shake, somehow, and the right one transports you back to that town at the start. And that's it, you've officially ran out of things to do in this game, unless you wanna go around the map punching dogs and spiders for no reason.

This is, sadly, the last of the games archived in the legendary Fantasy Maker's Vault website from 1998. However, our friend Spatzenfärber at the RMArchiv & Makerpendium Discord managed to salvage two more SNES RPG Maker 2 from the old web. The first one is...

"Kitten Quest Part 2: Legends - Chapter 1" by S-Mercury (08-25-1999)

The developer's website didn't have much of a description for this one, but here's an excerpt from a contemporary review for Part 1: [T]here was actually no plot. Only a cat telling me (by the way this game is pretty strange since the main characters are cats even I was one) that I should go save some guy.

A SNES RPG where you play as a cat? That actually sounds fun! Unfortunately, this is Part 2, where you play as a dumb human. The game starts with your mom telling you "Today you become an adult!!" and kicking you not just out of the house, but out of the entire town.

Good morning!! Today you become an adult!! You can now go out of town... BYE!

That's the second game where your mom evicts you the moment you turn of age (after Ductarr: The Rise of Rebellion, covered in the previous article), which probably says something about the age of the people making these.

There's some sort of black hole in the corner of your room, and if you go near it, someone, it's unclear who, yells "AHHH!!!!!!!!!" Is your character gazing into the abyss and finding it gazes also into you? Do you have someone trapped down in that hole like in Silence of the Lambs? There are no good options here.

AHHH!!!!!!!!!

That's the entire family home, by the way: one big room with two beds in the center and a black screaming hole on the corner. Once you leave the building, you can never come back inside. Your mom changed the locks the second you were out of there, it seems.

Outside your (former) house is a long staircase leading to a portal, which transports you to the inside of an inn. Leaving the inn reveals that it's in a very small town with only one other building: some sort of narrow bar or restaurant with nothing but some chairs and tables and a knight who says "Welcome..." and nothing else. This game is starting to feel like a Lynchian nightmare.

Welcome...

There's another town nearby, also with only two buildings. At this point we recommend being careful and not thinking too hard about the non-Euclidean geometry governing these buildings (avoid questions like "Why is there a patch of grass on the ceiling there?" "What's going on with those windows?" "How do those angles make any sense?") or your brain will start leaking out through your nose.

(As a reminder, someone willingly put this game on the internet for others to play.)

One of the buildings is a shop with two identical shopkeepers who just say "SHOP1" and "SHOP2" at you but won't actually let you shop (rude), while the other appears to be some sort of boat rental service. The attendant there lets you take one of the boats on the pier outside, which means we can now explore the vast seas!

Boat? Sure, that the one at the end

And they are vast... but, unfortunately, also completely empty except for some unpopulated islands and a blimp that produces garbled text if you try to interact with it.

(garbled text)

And that's it for Kitten Quest Part 2: Legends - Chapter 1, which did not feature a single kitten, or even an adult cat. It should be illegal to name a video game Kitten Quest Part 2: Legends - Chapter 1 and not have any feline presence whatsoever, if you ask us. You were a disappointment, Kitten Quest Part 2: Legends - Chapter 1.

That leaves us with only one SNES RPG Maker 2 game to cover, which is... an actual finished game?! And good, too?!? At this point, we wouldn't blame you for being skeptical of that claim. Still, look out for the next and final part of this article series, which will be entirely devoted to that one mythical good SNES RPG Maker 2 game.

nintendoduo: (Default)
2024-11-09 04:51 pm

Playing the Super Nintendo's Forgotten Home-Made RPGs of the '90s (Part 2)

https://64.media.tumblr.com/b96e730efa6fb3011a03a7718f73f438/65ffcf391bf544cd-73/s2048x3072/9df7578de0d863f84de7e419449e810d18979a2b.pnj

Continuing our look at that brief period in human history when people were creating RPG Maker games on the SNES and posting them to the ancient internet (1998-1998). So far, we've seen four-armed gangstas, a turd-infested dungeon, characters randomly disappearing or turning into other characters, and so, so many instances of the words "talk to the king." Check out Part 1 here or over on Tumblr.

Note: These games can be downloaded at archive.org or rmarchiv.de (or archive.org's archived version of rmarchiv.de, if it goes offline again).

"Ductarr: The Rise of Rebellion" by j0e f0lts (05-20-1998)

Original description: The young mage Eoj Stole tries to recover clues to his fathers mysterious death that leads to a global adventure.

This one has an opening text crawl! Fancy. Sure, two out of the five words in the title are misspelled, but the effort is appreciated.

DUCTARR THE RAISE OF REBELION. THE LAND OF DUCTARR IS SLOWLY BEING CONSUMED BY THE WATERS. ONE MOUNTAIN IN THE LAND HAS THE EST SUN SET, ON THIS VERY MOUNT THE SUN SET IS SEEN FOR THE FIRST TIME BY A TROUBLED YOUNG MAGE NAMED EOJ STOLE.

Sadly, the main character isn't a problematic music conductor named Lydia Ducktár but a guy by the equally bizarre name of Eoj Stole. Eoj is a "troubled young mage" who enjoys standing on tall mountains and taking psychedelic drugs, based on the trippy light show that ensues after the intro crawl is over.

We're told that Eoj is thinking back to "the events that took place just days ago." Then he says "It all began when I was only 8 years old." Does that mean he was only 8 years old a few days ago? Is this another game starring a swole adult-sized little kid? Either way, we then flash back to little Eoj being late to some sort of church event, but can you blame him? He's 8!

EOJ: I'M SORRY I'M LATE. EOJ'S MOM: SHHHHHH...

Then we find out that the thing he's late for is his dad's funeral. So yes, you can and should blame him.

PRIEST: WE ARE HERE TODAY TO PAY OUR LAST RESPECTS TO EARMHART STOLE. EOJ'S MOM: SOB SOB

(Is the mom sobbing or insulting her son/herself?)

The priest says that Eoj's dad was "a master of the magic arts," but evidently not that much of a master if he's dead now. After lots of singing in another language (meaning a single caption that says "lots of singing in another language") the priest abruptly announces that the funeral is over. He probably needed the church for bingo night or something.

We cut to ten years later, when Eoj has just turned 18. His mom celebrates this important milestone by kicking him out of the house as soon as he wakes up.

EOJ'S MOM: EOJ EOJ!! GET UP! YOU R 18 YEARS OLD! EOJ'S MOM: NOW THAT YOU R 18 BY CUSTOM YOU MUST GO OUT AND GET YOUR OWN HOME.

But don't worry: you can still sleep in your old room... if you pay your mom, because she spent no time in turning that shit into an Airbnb.

EOJ'S MOM: REMEMBER TO GET YOUR REST. IT WILL COST 10G FOR THE NIGHT.

"Resting is important! But you know what's even more important? Paying up, motherfucker."

Your mom is at least kind enough to let you ransack the treasure chests in the basement before you leave. She also tells you to "go visit your father," which could be a polite way of telling you to go to hell. If you take that in a more literal sense and stop by your dad's tomb, your clumsy ass somehow causes the hilt of his sword to fall off and you notice a letter inside. The letter reads:

"I WANT TO HELP SAVE THE WORLD BUT... WY FAMILY, I WILL BE OK IF I MAKE IT MOI.

(Note that there's no closing quote mark, which means that technically all of the rest of the text in this game is part of the letter.)

Eoj takes these semi-nonsensical words to mean that there might be a clue to his dad's mysterious death at a place called Moi Island, so he decides to head there. He also decides to steal his dead dad's sword, possibly so that his mom won't notice he broke it and charge him for it. You get to try out the broken sword pretty fast, since as soon as you step out of the safety of Eoj's town, you're attacked by adult mutant warrior dogs. Luckily, they may look intimidating but they only deal 2 damage, the puny little bitches.

KOBOLD HITS! EOJ 2 HP LOST

Getting to Moi Island involves going through a place called "Slime Cave," which is full of treasure chests. Treasure chests... full of slime? Nope, some are empty but others actually have useful items and money in them, which is a nice surprise (unless you're a big slime enthusiast). After exploring for a bit, you come across a blue M&M-looking creature called "Meanie" sitting on a throne, who immediately proves his name right by delivering a Tarzan-like death threat:

MEANIE: ME MEANIE YOU DEAD!

You're then thrown into a fight you can't back out from. If you defeat the Blue Meanie (don't let the Beatles' lawyers hear about this game), he says "You no more treasure! Unn......." and disappears, as does every single treasure chest in the cave, including the ones you haven't gotten to. Hope there wasn't anything important there! Apparently, the correct course of action was to ignore the blue blob sitting on a throne and just continue pillaging the chests.

Next, you take the stairs to exit the cave, only to realize that you've exited the game itself too, since this is the end of the demo. And we never even met Duck Tár (woo-oo).

EOJ: THANKS FOR PLAYING DUCTARR. THIS IS HOWEVER JUST A DEMO (BETA AT THAT) SO IF YOU WANT MORE GO TO THE KANJIHACK WEB PAGE, AND HOP IM DONE WITH THE FULL GAME.

A final message from the developer prompts us to check the KanjiHack website for the finished version of the game (just checked; still nothing) and asks that you "E MAIL ME AT THERE PAGE W/FEEDBACK." He also informs us that "THIS IS MADE BY JOE YOU CAN NOT USE THIS WITH OUT MY PERMISSION." Uh, please don't sue us for screenshotting your game 26 years in the future, Joe.

"Evilion" by Shadowtext (05-21-1998)

Original description: Two young people set off to restore peace to the world.

You start with two characters in the middle of a map, right next to a castle. Hmm, wonder what you're supposed to do in there.

It was "talk to the king"! Never could have guessed it. Once you do so, he asks you "How fared your adventure?" What adventure?! We just started playing. Your character, Karel, replies that monsters are planning to "destroy everything," which in the king's opinion is "terrible news!" He commands you and your friend, Ochal, to go to a place in the south called Oderell. Guess the king also had to go somewhere really bad, because as soon as he finishes saying that, he vanishes. (That, or this is a Tyler Durden-type situation and you were talking to yourself.)

KING: THEN YOU MUST GO. HEAD SOUTH TO ODERELL

If you head south from the castle, you run into a town called Ojarel. You might think that the dev forgot how to spell "Oderell," but no: if you talk to one of the town's residents, he tells you that Oderell is to the west. So, you go to the town's west exit and...

 

TO THE WEST LIES ODERELL, A PORT CITY.

...oh, whoops, that's not an exit, is just a dead end, haha. Okay, let's go out the way we came in. Except...

...that's a dead end now, too. So is the town's only other exit-looking path. It's at this point that you notice that every shop in this town is eerily empty. I-Is this some sort of psychological horror game?

Other than the guy who gives you directions, the only other residents in the town are a little girl who tells you she owns the forest and a woman who claims that "even though our town is small, we are happy." They are both exactly as convincing.

THIS IS MY FOREST! I AM THE SYLIER, QUEEN OF ELVES EVEN THOUGH OUR TOWN IS SMALL, WE ARE HAPPY.

"And now you'll be happy too. Forever."

The only way to exit the exit-less town is to abort this cursed timeline and go back to an earlier save state (good thing you've probably saved like twenty times in these 5 minutes of gameplay because this game tends to crash a lot during enemy encounters). Doing so lets you reach a town to the west that's probably Oderell, but we don't know for sure due to the shocking lack of signage in this kingdom.

Oderell has 66.6% as many residents as Ojarel, meaning two people: a guy who tells you about "five magi" who defeated the "evil horde" that once attacked this town (unrelated to the evil horde promised at the start of the game, which hasn't shown up yet) and another guy who promises to sail you anywhere if you defeat "the monster in the sea." That monster turns out to be a dragon called "Serpent," who has insta-kill attacks and seems unbeatable unless you're cheating by using dev mode to deal 9999 damage each time. Good thing you're doing that, then.

SERPENT 9999 HP LOST! SERPENT FELL!

After defeating the dragon/serpent, a text box tells you that "Ochal and Karal faint in the crashing sea" and everything goes black. Apparently the excitement of defeating their first boss was too much for them and they died on the spot anyway. There's no "END OF DEMO" or implied threats of legal action in this one, just an empty void at the end of it all, so in that sense this is the most realistic game so far. At least the next game couldn't possibly be lazier than this one.

"Alamar" by Tim Maj (05-22-1998)

Original description: A boy sets out on a mysterious quest to destroy evil and avenge his parents with a magical sword.

This one drops you in the middle of a castle, with no preambles or explanation, and trusts that you'll find your way to talk to the king without any hand-holding. It's always nice when a game respects your intelligence like that. So you walk up to the king and... oh.

No king. No gods either, presumably. No nothing, in fact, because this whole castle's empty and there are no exits, again. There's nothing to do in this game... unless you reset it and load the mysterious save file that comes included with it, which spawns you outside the castle with no doors. Can you guess what's out there?

SELECT FILE! DAT1 DATH L 1 DAT2 DAT3

If you guessed "more nothing," you are correct. Just empty fields with no towns or even a single dog person to beat up. Peeking under the hood reveals that the dev spent some time making attacks and spells, but no time whatsoever placing enemies to use them on. Does this qualify as an early example of one of those artsy "walking simulator" games where nothing happens? You were ahead of your time, Tim Maj.

"The Dragoner" by Wing (05-24-1998)

Original description: A knight embarks on a quest to reclaim the world for humans.

You start next to two guards who call you "captain" and wish you a good day. At this point in the game it's fun to go back and forth between the two, imagining they're getting louder and louder each time to try to out-"good day" the other.

GUARD: CAPTAIN! GOOD DAY! GUARD: CAPTAIN! GOOD DAY! GUARD (in large font): CAPTAIN! GOOD DAY! GUARD (in even larger font): CAPTAIN!

That door up there leads to the interior of the castle, most of which seems to be off-limits to you. If you try to go through any more doors, you're emphatically informed that there's "no enterance" because they lead to the king and princess' rooms and they are "pravate." How are you supposed to go talk to the king if you can't even see him?!

NO ENTERANCE! PRINCESS'S PRAVATE ROOM! NO ENTERANCE! KING'S BEDROOM!

What you can do is go down some stairs, which leads to a hall where you meet... the king? Wasn't he just yelling at you from his room? Does he have a slide pole in there leading directly to the throne?

KING: CAPTAIN WING! I NEED YOUR HELP!

The king tells you that "this city was built on an island in the center of the world," which suggests that he had his door locked because he was getting baked. There used to be a portal connecting the city to the rest of the world, the king claims, but it was sealed off when said world was destroyed by "an evil sprite." Now that portal has become un-sealed, for some reason, but fear not: the king already sent Jenny the Sorceress to find the cause of this "anomany."

HAVE ALREADY SENT JENNY, THE SORCERESS, TO THE OTHER SIDE TO FIND OUT WHAT WAS THE CAUSE OF THIS ANOMANY.

(Obviously that's a misspelling of "anomancy," meaning the art of reading one's future via the wrinkles in your butthole.)

The king sends you off to find Jenny and help her in her mission. Before that, you can stop by the shop outside the castle and buy weapons from a guy named Raymond, who assures you that he only sells "good weapons, unlike Tony." You could technically buy weapons from Tony, too, if for some reason you like owning dogshit weapons.

RAYMOND: I ONLY SELL GOOD WEAPONS, UNLIKE TONY. TONY: I SELL ONLY WEAPONS BELOW 700G.

Since you can't afford Raymond's weapons at this point, you elect to go fight monsters with your bare hands rather than bear the social stigma of using Tony weapons. Oh, you can also stop by the "discount store," but before you can even browse, the attendant tells you "Umm... you can't afford to buy anything." Some discount store.

CARE: WELCOME TO MY DISCOUNT STORE! ......... UM... YOU CAN'T AFFORD TO BUY ANYTHING!

Having stocked up (on nothing), you can go to that portal the king mentioned, where you meet the good sprite Cathine, who seems to be a sort of door lady or bouncer for this mystical pathway. Before letting you go through the portal, Cathine tells you, unprompted, that "only the dragon and its rider can save the world" and that "you are the dragoner." Based on your reaction, this is all news to you.

CATHINE: WING, YOU MUST LISTEN. ONLY THE DRAGON AND ITS RIDER CAN SAVE THE WORLD. YOU ARE THE DRAGONER. WING: HUH?

Cathine gives you a key and tells you to "go search for the dragon" so that "one day, the earth will be alive again!" If you have no clue WTF any of that means, don't worry, neither does your character.

AND THEN ONE DAY, THE EARTH WILL BE ALIVE AGAIN! WING: WHAT THE HELL ARE YOU SAYING?

Cathine vanishes without really explaining much. With nothing else to do, you go through the damn portal, at last, and reach... another empty field with no enemies and nothing to do. Wait, is this a crossover with the previous game?

Alternatively, you can take this to mean that Jenny the Sorceress destroyed all the monsters and brought peace to the land while you were busy not buying weapons and talking to possibly high people. Mission accomplished!

That's it for Part 2 of this series. Coming in Part 3: games that actually take more than 5 minutes to play through! (In fact, we had to stop here because the next one requires more screenshots than Tumblr will allow in this post.)

nintendoduo: (Default)
2024-10-06 12:58 am

Playing the Super Nintendo's Forgotten Home-Made RPGs of the '90s (Part 1)


Did you know that the Super Nintendo housing a family of tiny spiders in your closet is also technically a device for creating RPGs? (As in role-playing games; sorry, everyone who imagined their SNES shooting out rocket-propelled grenades.) This is thanks to RPG Maker: Super Dante and RPG Maker 2, the two SNES-compatible installments in the long-running series of games about making games. Although neither made it outside Japan, in 1998 a group called KanjiHack released their own English translation for RM2 and encouraged players to send in their creations, to be showcased in an extremely 1998-looking website called The Fantasy Maker's Vault.

KANJIHACK PRESENTS THE FANTASY MAKERS VAULT THE BEST PLACE ON THE WEB TO FIND SAVE-RAM GAMES FOR RPG MAKER 2


How did that go? Well, four months later, KanjiHack announced they were fed up with receiving hundreds of half-baked, poorly-formatted games and were deleting all but the ones that were actually finished, which left them with exactly... one game. Shortly after that, the makers of RPG Maker submitted something of their own: a cease-and-desist letter. KanjiHack promptly shut down, and all those user-made SNES RPGs were forgotten forever. Or, well, until now.

Thanks to some digging on archive.org and a visit to an all-German Discord (shout out to Spatzenfärber at the RMArchiv & Makerpendium server!), we were able to find eleven English-language home-made SNES RPGs from the '90s. While playing through all of those historical artifacts across two livestreams, we were witness to things you wouldn't normally encounter in games with the Nintendo Seal of Quality, like crude jokes, ham-fisted attempts at social commentary, misspellings, underage substance abuse, and, of course, some weirdly horny stuff. Here's part one of our attempt to summarize each game, for posterity:

"Atonement" by RPG Advocate (05-08-1998)

Original description: A young girl sets out to establish friendly relations with an old enemy.

AS THE RESIDENT SEX OBJECT, YOU NEED TO BE THERE SO THEY CAN GAPE AT WHAT THEY CAN'T HAVE.

Right off the bat, the earliest game uploaded to the Vault (and, apparently, the oldest surviving RPG Maker user game ever) starts with a girl being told to strut her stuff in front of "important dignitaries" in order to improve her kingdom's trade relations. Emphasis on relations. The protagonist is Maia, an image-obsessed young princess who spends so long doing her make up in the opening cutscene that we seriously thought game had crashed.

MINDY: HURRY UP! IT DOSEN'T TAKE 45 MINUTES TO DO MAKEUP.

It really dosen't, Maia.

Maia is told to go see her father, the king, who needs someone to travel to the neighboring nation of Yatari and prevent a war. Since all the dignitaries present decline to do it for various reasons (one guy says he's "allergic to Yatari food"), Maia volunteers to go there and "smooth things over." The way this is presented almost makes it sound like the start of a 16-bit porno. Fueling that impression is the fact that, if you snoop around the king's library, you'll find a flyer directing you to a website hosting what sure looks like erotic Final Fantasy VI fan fiction (we didn't read enough of it to find out for sure).

A FLYER READS: "VISIT HTTP://GAMENET.SIMPLENET.COM"Chapter Two: Stepping Back Into Yesterday: Ancora (M�nage � Trois) I am dreaming.Yes, Locke knew that it was a dream.He knew it was a dream, knew that in the dream he was dreaming a dream, because in the darkest recesses of his mind, there was a thin stream of consciousness, an eternally flowing water formed from the ideals and material desires of his being, the pinnacle of his self-awareness.For to be self-aware, one must first be able to imagine ideals for himself, and

But, for better or worse, you never get to that part. After fighting some generic monsters in a field, you reach the city of Meese, which can be thought of as a sort of social commentary on recent changes in industry and commerce. We know this because as soon as you step in, someone comes up to you and says:

THIS CITY CAN BE THOUGHT OF AS A SORT OF SOCIAL COMMENTARY ON RECENT CHANGES IN INDUSTRY AND COMMERCE.

In Meese, Maia finds overpriced item shops on one side of town and people begging for money and complaining about the busted sewage system on the other (wonder what that's supposed to be commentary for?). There's also a guy who gives you a random series of directions with no context, which suggests this town might have a mental health problem, too. While on the poor side, Maia has to fight off a pack of "gangstas," who are represented as four-armed swordsmen wearing robes because this game has no "guy with baggy pants and du rag holding a machine gun" sprite.

TIME FOR THESE GANGSTAS TO RAP!GANGSTA GANGSTA

Maia finds out that there's been a rockslide just outside of town, which means that in order to progress you have to retrieve some dynamite from a warehouse. Unfortunately, that warehouse also happens to be the place where this town stores all of its monsters and RPG enemies. Before going in, a dick named Kyle (such a far-out fantasy name) joins your party without asking because "a pretty lady like you" has no business going there alone. This game would be 1998's GOTY if you could just kick Kyle in the nads and leave him there, but sadly you're given no choice but to put up with his ass.

MAIA: DON'T PATRONIZE ME. I CAN TAKE CARE OF MYSELF.KYLE: OOOOH... A FEISTY ONE. ALL THE MORE AGREEABLE!

(Thank goodness this game's graphics aren't detailed enough to make it obvious if one of the characters has a boner.)

The "warehouse" turns out to be big dungeon that has to be navigated in a specific order, otherwise you activate the "security system" and get kicked back to the beginning. Once you figure out that you need to follow the directions that random guy in the town gave you (sorry for doubting your mental state, random guy) the main problem becomes that this poorly-kept building is infested with an enemy type called "TURD." You can't take two steps without stepping on a turd. As if dealing with Kyle wasn't bad enough.

TURD TURD TURDTURD FELL!

Early on in the dungeon, you get a glimpse of a treasure chest at the other side of a wall. After a while fighting turds and other enemies, you can reach that chest, open it, and find your reward for all that effort: poison gas. Now, on top of all the turds and Kyle, you're also poisoned, which means you'll be taking damage with every other step and the dungeon will be unwinnable unless you're playing in dev mode and have infinite health. Even so, the screen-flashing "poison" effect is so annoying that you'll wish you could die. Hope you made a save state before spending the past half hour punching turds!

POISON GAS TRAP

Three floors into this deadly, no doubt foul-smelling dungeon, you run into a human character who's just chilling there. It turns out he's the brother of a beggar who asked you for money in the town. If you gave the beggar money, his bro, who apparently has magic powers, will completely restore your HP and MP, remove any "bad status," and even let you save your game. We didn't feel like making a new save and replaying the entire dungeon to find out what happens if you cheap out, but RPG genre conventions lead us to assume that he turns into some sort of muscular demon who deals 9999 damage.

WHAT?! YOU GAVE MY BROTHER MONEY? YOUR KINDNESS WILL BE REPAID A THOUSANDFOLDHP AND MP COMPLETELY RESTORED! BAD STATUS REMOVEDT

After that, you finally reach the dungeon's boss: a blue guy named "Medulla" who spouts gibberish words at you (presumably meaning "What did you do to my precious turd collection?!"). If you best him, he drops the dynamite you came here to collect and, at last, you get to clear the way out of the town! And then...

COOL! YA GOT IT. LET'S BLOW UP THE ROCKS.

...nothing happens. There's no exit behind the "rocks" (which actually looked remarkably like barrels). In fact, if you use dev mode to get to the other side of this town in the overworld map, it's all empty. This is as far as RPG Advocate made the game. You got your hands dirty, in the worst possible sense, for nothing.

According to his Makerpendium wiki page (WARNING: German), RPG Advocate was a polarizing figure in the community who on the one hand helped translate various RPG Maker titles, but on the other was kind of a dick (was Kyle a self-insert character?). It seems that this SNES demo evolved into a PC game called Phylomortis: Atonement Gaiden, which later got two sequels called Psychopoltical Drama Phylomortis II: Triumvirate of Dystopia and Phylomortis: Avant Garde. Based on the gameplay available on YouTube, they are about as intelligible as their titles suggest. But Maia is in them, so we're glad to know she eventually made it out of that shitty town.

"Daxara" by Adol (05-16-198)

Original description: Geren travels from Castle Harmony to learn of the origin of appearing monsters who are robbing the world's Shards in order to end it.

Like 40% of RPG Maker games from this era, this one starts with a knight being told he has to go talk to the king, who is a kind man. We know this because not one but two people tell you "The king is a kind man," though they're both within the king's earshot so there's a chance they're only saying that to avoid being shackled in a dungeon.

THE KING IS A KIND MAN. THE KING IS A KIND MAN.

King Kind tells you that someone has attacked a shrine for unknown reasons, so you need to go there and find out what the hell. As you leave the castle, some lady named Sarah says she heard about your mission and asks to come along with you, because she's just very passionate about shrine-related crimes, we guess. If you say "Yes," she joins your party. If you say "No," she also joins your party, but first she says "You're such a funny guy!" Way to be a Kyle, Sarah.

GEREN! I HEARD ABOUT YOUR MISSION. WON'T YOU TAKE ME ALONG, TOO?

Once you reach the shrine, you run into enemies like "Thing," which look exactly like red turds (please consult a physician if this happens to you), and "Battling," which suck. That's their power: they suck.

THING HITS! BATTLING SUCK USED!

There are a few chests around the shrine, some of which contain an item called "fluid" that you probably shouldn't be touching with your bare hands. Soon, you reach the end of shrine and find the mysterious attacker: it's some sort of dog-person called "?" who says you're too late, because his minions have already stolen the Shard that was in this shrine and will use it to "destroy this pitiful world!" Oh no! If only you hadn't been delayed by Sarah... is she an agent of "?"?

Anyway, once you fight dog-person "?" he suddenly becomes a fish-person called "Sinister." We are already witnessing the fabric of reality disintegrating due to his meddling with the kind king's shrine Shard.

?: IT IS NEEDED TO DESTROY THIS PITIFUL WORLD!SINISTER

If you manage to defeat Sinister ? the Dog-Fish-Person, he drops some more fluid (ewww) and some flesh that you're supposed to show the king as proof that you killed him. Does the king distrust you so much that he forces you to carry around the decomposing flesh of his enemies as proof? That's very unkind of him. The worst part is that once you get back to the king, he doesn't even acknowledge all the bloody flesh you brought him. Instead, he sends you to another town to deliver a note to some sort of mythical being named "Colin."

WE MUST END THE WAR IN THE NORTH AT ONCE! GO TO THE TOWN OF MELLIS TO THE NORTH. GIVE THIS NOTE TO COLIN.

That sounds like a pretty urgent mission. So, naturally, as soon as you reach the other town, you get distracted by side missions. For instance, one guy tells you that "strange things" have taken over his basement, which is bad because that's where he keeps all of his coffins. If you agree to go into the coffin collector's basement, he says "You won't regret this!" Then you go down and instantly get ambushed by sworded skeletons that can kill you with one blow.

OH! THANK YOU SO MUCH! YOU WON'T REGRET THIS!SKELETONCAN'T RUN

So that was a lie.

Once you decide to move on with the game, you can talk to Colin, who tells you that the rest of your epic adventure awaits on the other side of a door and gives you an item called "Colinkey." You might think you can use the Colinkey to open the Colindoor, but nope. You can't do shit. This is where the game unceremoniously ends: with a closed door and the disquieting certainty that you will never know what's on the other side. (Unless you check with dev move, in which case you learn that it's "some unfinished maps.")

"Forever..." by Kypdev (05-17-1998)

Original description: A boy heads off on a series of quests.

In this one, they don't even have to tell you to go talk to the king. Your character, Kyp, wakes up in his bed saying "Damnit! I am late!" and you instinctively know that the thing he's late for is going to talk to the king. Note that Kyp is so manly that he sleeps in his armor.

KYP: YAWN... DAMNIT! I AM LATE! BETTER GET DRESSED!

Before leaving the house, you can talk to your family: your mom, who tells you to dress warmly for your mission (I'm wearing clothes over an armor, mom), your dad, who wishes he could join you but says his adventuring days are over, your cat and dog, who bark and meow at you respectively, and your baby sibling, who magically vanishes as soon as your mom exits the room.

BABY: WAAAA!

There's a church next to your house, and if you go in (maybe to seek solace for the sudden disappearance of your little brother or sister) the minister will confess to you that he isn't really religious. He's just in it for those sweet minister bucks and the tax-exempt status.

MINISTER: WANT TO KNOW A SECRET?MINISTER: HE HE... I AM NOT RELIGIOUS. IT JUST PAYS WELL

There's also a bar, and if you enter it you'll find that your dad has gone there to drown his sorrows and is already shitfaced. Now you have to live with the shame of being related to such a freaking lightweight.

FATHER: SSORY SHON, I WISSH I COULD HELP.KEYP: DAD, DO NOT GET PLASTERED OVER IT.

The most sordid part of all this is that if you talk to the bartender, he'll tell you to "have a drink," even though everyone knows that alcoholism has a genetic component. Also, uh, doesn't the game's description refer to Kyp as a "boy"? He's just very bulky on account of carrying an armor around all day.

Anyway, after fighting generic monsters in a field, you reach the castle and... hmm, what was it you were supposed to do here? Let's see if anyone around can remind you:

TALK TO THE KING. TALK TO THE KING. TALK TO THE KING. TALK TO THE KING.

Something tells us we're supposed to talk to the queen. Once you do, she says "Please talk to the king," so you do that too, since she asked nicely. The king, in turn, asks: "Wilst thou aid my kingdom and bring peace?" If you say "No" (maybe you'd rather investigate the case of the magical disappearing baby), he tells you to "Leave mine eyes, coward!" but he must be suffering from dementia because if you talk to him again, he'll greet you like the first time and ask the same thing. If you say "Yes," he tells you to... talk to the queen.

PLEASE TALK WITH THE KINGAH, GOOD! THOUGH ART INDEED BRAVE! TALK WITH THE QUEEN

Kinda feel like we're getting jerked around here.

The queen informs you that thy task, should thy choose to accept it, is to rescue their daughter from a rogue knight. To begin the quest, she asks you to go search in a specific tombstone in the castle's cemetery, which would suggest that perhaps we're a bit too late to save the princess. But, before doing that, let's see what the diverse cast of characters has to say now:

GOOD LUCK. GOOD LUCK. GOOD LUCK. GOOD LUCK.

After maximizing your luck stat, you go check out that tombstone the queen mentioned, which is actually the entrance to an underground passage leading to the island where the princessnapper lives in a tower. Upon climbing the tower you get to confront the evil Misaka, who laughs at you and calls you a child. Yeah, a booze-drinking, armor-wearing child who's about to kick your ass.

MISAKA: SO, YOU ARE WHO THEY SENT? DO NOT MAKE ME LAUGH! PREPARE TO DIE, CHILD.

Misaka doesn't take being defeated by a muscular little boy very well. In fact, he's so embarrassed that he makes like a baby and vanishes.

MISAKA: ARGH! NO!!!!!!!

The princess, Dana, is so thankful for being rescued that she magnanimously announces she's joining you on your quest. Wait, wasn't your quest to rescue her? That's not so magnanimous then. By the way, if you get tired walking up and down the tower, for merely 1G you and Dana can curl up inside a talking pot that somehow serves as an inn. A tempting offer, but we passed on the chance to spend the night together Chavo del Ocho style.

IT WILL COST 1G FOR ONE NIGHT. THANKS ANYWAY.

So, what's the game gonna be about now that you retrieved the princess? Nothing, because once you go back through the underground passage, you get a message saying "end of beta," followed by RPG Maker 2's default end credits sequence. We can find no evidence of Kypdev developing any further versions of this game, or any game. He's just Kyp now, presumably.

Did you know you can only insert 30 images in a Tumblr post? We didn't until now, so... to be continued in another post, which will hopefully take less than 26 years this time.

nintendoduo: (Default)
2024-05-23 11:06 pm
Entry tags:

Nintendo Announces That The Switch's Successor Will Be The Wii U Again

 

Putting an end to months of intense anticipation and speculation, Nintendo announced today that the Nintendo Switch's successor console will have the exact same name as its predecessor, the Nintendo Wii U. It will also have the exact same technical specs and game library, and Nintendo projects the exact same lackluster sales.

In a press conference at the company's Kyoto headquarters, senior executive officer Yoshiaki Koizumi explained the reasoning behind the move: "We decided to release Wii U again because it's pretty good. It rules, actually. I love it."

Nintendo President Shuntaro Furukawa further elaborated: "Nintendo Land was my shit. Game & Wario was so underrated. So was Kirby and the Rainbow Curse. So was Star Fox Zero. So was Animal Crossing amiibo Festival. So was Sonic Boom: Rise of Lyric." Furukawa went on to list every single Wii U exclusive game over the next minute and a half, as Koizumi cheered and applauded.

Also present at the press conference was legendary developer Shigeru Miyamoto, who mostly talked about how much he misses Miiverse. "I'm so nostalgic for Miiverse. When I look back on my life, I realize that without exception, my most cherished memories and friendships all happened within Miiverse. In fact, it was in the Meme Run community that I met my current wife and children."

"Splatoon 1 is the best Splatoon," Furukawa continued. "Mario Maker 1 is the best Mario Maker. Hyrule Warriors 1 is the best Hyrule Warriors. Mario Kart 8 non-Deluxe is the best Mario Kart 8."

"Yooooo, the battle mode with the racing tracks was so much fun!!!" Koizumi exclaimed, as Miyamoto vigorously nodded in agreement. "Underrated," Furukawa repeated. "So underrated."

The press conference concluded with all three agreeing that the Nintendo Switch "sucks" and "ain't shit," deciding on the spot that they would deactivate its online servers in order to reconnect the Wii U ones as soon as possible. "If you like Switch better, I'm very sorry, but it's inferior and we're shutting it down."

"I'm not sorry," Miyamoto said, addressing Nintendo Switch fans directly. "Fuck you. I wish I could shut you down, too."

nintendoduo: (Default)
2020-05-10 02:57 am

How to Convert Any Video File to a Game Boy Advance GBA Video ROM

No, the clip above isn’t from an official Game Boy Advance Video release of The Super Mario Bros. Super Show (Dora the Explorer had two episodes on GBA Video, yet this show somehow had none). We made it ourselves, as the final seconds of the clip might have made you guess. It turns out it’s shockingly easy to turn video files into a GBA Video ROMs you can play on a real GBA via flashcarts, which is perfect for keeping yourself entertained during your commute while making everyone around you think you’re a gigantic fucking nerd.

Here’s a short tutorial based on this one on GBAtemp, with some changes:

Bitrate: 40 (try less if the file turns out too big)

Op: Manual

Trim: No Trim - Manual Resize

Resize: Aspt

Framerate: Auto

Pre-Filer: 4x Dithering

  • The GBAtemp tutorial recommends using the gbafix program to make the videos console compatible (just drag your ROM into gbafix.exe, which can be found here), but that wasn’t really necessary on the flash cart we used (EZ Flash Omega)
  • DO THE MARIO  
nintendoduo: (Default)
2019-06-07 06:15 pm

How to Take Your GameCube Online With a Raspberry Pi and psx-pi-smbshare

Once it’s done flashing, your computer will tell you you need to format the SD card, but don’t listen to it. You can just remove it and put it in your Raspberry Pi now.

1.4. OPTIONAL: If you’re going to use Wi-Fi, go to https://github.com/toolboc/psx-pi-smbshare and follow the instructions in the “Configuring Wireless Network” section to enter your Wi-Fi’s name and password.

STEP 2: Get wired up

2.1. Use the two Ethernet cables to connect both your GameCube (via the Broadband Adapter) and the Raspberry Pi (via the built-in Ethernet port) to your router, or to a hub connected to your router.

image

2.1B. ALTERNATIVELY: You can also connect the GameCube directly to the Raspberry Pi, but now we need a way to get the Pi online. A good option is getting a USB to Ethernet adapter, hooking it up to one of the Pi’s USB ports, and using that to connect your Pi to your router or hub. A less good option is going with Wi-Fi, but that way lies heartache. Simply connect a USB Wi-Fi adapter to one of the Pi’s USB ports. If you did everything right (see step 1.4 above) and still can’t go online, it’s possible your USB Wi-Fi adapter isn’t getting enough power from the Pi. You can solve that by connecting the adapter to a powered USB hub, then connecting the USB hub to the Pi.

2.2. Turn on the Raspberry Pi.

STEP 3: Set up Xlink Kai

3.1. On your computer, go to https://www.teamxlink.co.uk/?go=register and register an account.

3.2. Now go to http://smbshare:34522. If your Raspberry is online, you’ll see the Xlink Kai login screen here. Enter the username and password you just created.

image

3.3. Click “Configuration”, scroll down, and check the box that says “Automatically assign IP for: Gamecube”. Click save and go back to the main Xlink Kai page. (You might have to refresh your browser and log in again. If it doesn’t work, turn the Pi off and on, then give it a few seconds.)

STEP 4: Go online

4.1. Turn on your GameCube with any LAN-compatible game in it. Yes, ANY of the four that exist! Okay, let’s not kid ourselves, you’re playing Mario Kart: Double Dash!!. Go lo LAN Mode on the title screen, and your GameCube will start looking for other consoles.

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4.2. While your console is looking, go back to Xlink Kai on your browser and click “Metrics”. After “Reachable” it should say “Yes”, and if you scroll down, you should see your GameCube listed under “Found Consoles”.

image

4.3. Click “Game Arenas”, then GameCube, then the game you’re playing, and finally the game’s region. There, you’ll see everyone else who is looking for a match on Xlink Kai at that moment. So, uh… no one, probably.

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But fear not! You can go to the GameCube Online Discord and find other players among the GameCube-obsessed maniacs who live there.

4.4. Once another Xlink Kai-connected player goes online, your consoles should detect each other. Whoever presses “Start” during this screen gets to pick the settings. If the other player is using Dolphin, you should let them press “Start”. They can enable certain options on their end to reduce lag.

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STEP 5: Play!

As mentioned, you’ll get way, way better results if the other players are close to you and if you’re all connected via Ethernet and not Wi-Fi. Here are some pretty good races between two people in different cities in the US, one using Dolphin and one using a real GameCube with a Raspberry Pi:

On the other hand, here’s a race between three people in different continents:

It looks like a race between three unusually violent grandmas. However, the more people from all over the world join the GameCube online community, the less likely those situations will be, so if you’re interested please spread the word!

Other Methods

Of course, there are other ways to play GameCube games online… just not on the real console. One that works really well (7 players from all over the world with no slo-mo!) is using a combination of the Dolphin emulator, Parsec, and Xlink Kai. For more details, check out the GameCube Online Discord: https://discord.gg/285UrWd

SPECIAL THANKS: toolboc for creating this Raspberry Pi image, the folks at the GameCube Online Discord for help testing, and the Wachowskis for directing that last gameplay video.

 
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2019-03-27 12:39 am
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Nindies Showcase Spring 2019 Overview (From People Who Haven’t Watched It)

Nintendo just showed off a ton of cool new indie games that are coming to Switch soon! Apparently. We missed the stream. Here are our summaries for all the games anyway, based on nothing but the image above.

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Cadence of Hyrule: Some Other Shit We Can’t Read Because The Font Is Too Small

A girl named Cadence plays her… what is that, like a ukulele? She plays whatever that instrument is called in Hyrule’s subway and people throw rupees at her. Gather enough rupees to buy a less shitty instrument!

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Cuphead

The classic viral gross-out porn video comes to Nintendo Switch! Now with more oral.

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My Friend Pedro

Oh shit! It’s your old pal Pedro from middle school! Find out what Pedro’s been up to all these years, compliment him on his wonderful family, and promise you’ll give him a call to hang out soon. Man, we’ve missed him so much! (Pedro walks out of earshot.) HATE that guy.

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3 Stranger Things: The Game

You got three copies of Stranger Things: The Game for your birthday. Uh-oh! How do you dispose of two without your mother, your fiancée, or superstar footballer Lionel Messi finding out? Why did superstar footballer Lionel Messi get you something for your birthday anyway? Solve these and more mysteries in this intriguing game.

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Katana Zero

A revolutionary game in which you have zero katanas. No katanas whatsoever. Katana Zero uses advanced computing technology to achieve this unprecedented feat and allow you to experience what it would feel like to be someone with no katanas. A truly breathtaking gaming experience. Also, you die a lot.

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Overland

The long awaited follow-up to Overwatch (that is also still awaited because it’s not on the Switch yet) shifts the focus of the plot from your watch to your land! You lose if you ever go underground.

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Rad

A prequel to the just-released (on Switch) title Rad Rodgers. This one takes place in the dark period of the main character’s life before he got the honorary title of “Rodgers.” Before he got the singular title “Rodger” even.

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Bloodroots

The ground-breaking ‘70s TV miniseries finally gets the hack’n’slash video game adaptation it deserves.

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Blaster Master 2 Zero II

Crazy to think that the Blaster Master series is already in its 202nd entry, but it’s true. Also released as 2 Blaster II Master.

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Darkwood

It’s the middle of the night, you just had that dream about your crush again, you wake up… and it’s like WHOA! And thinking about baseball doesn’t help so you have to play this game instead.

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Neo Cab

The world of Neopets finally comes to public transportation! Raise your virtual pet while riding to work, the airport, or simply hanging out with your favorite cabbie. Visiting Neopia has never been more fun! NOTE: Although set to be released on the Nintendo Switch, this game is only licensed to be played inside taxicabs. Any other uses will be prosecuted to the full extent of the law.

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Pine

In this social simulation, you are a pine tree. You get planted, you grow, you stay in place. Meanwhile, all around you, people are going off on grand adventures to fight demons, they’re falling in love, chasing their dreams, creating a legacy for the world to remember them by… but you don’t do any of it. You are still in just the one spot. When the game ends you have a realization that it’s the most realistic thing you ever played because it reflects your own existence, doing nothing while life happens all around you for everyone else. And since this game plays out in real-time it becomes especially accurate because wow you spent a lot of days on this one.

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Swimsanity!

Well would you look at that, you have your scuba gear complete with an O face and some cannon on your arm, so obviously it’s all about swimming. Until you go crazy.

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Creature / In The Well

A double feature that includes the horror game Creature and the “being in a well” simulator In The Well. Escape a ferocious monster, then relax by chilling inside your favorite damp hole in the ground. COMING SOON: Creature 2 / Dying of Hypothermia.

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The Red Lantern

You’re in ancient Rome, and there’s so much blood in your stool that it’s almost literally “painting the town red,” but even though you know it’s a public health issue and you might be causing airborne diseases it’s embarrassing so you don’t tell anyone that you’re the one doing it and–oh crap, that says “Lantern,” not “Latrine.” Move along…

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Nuclear Throne

The greatest video game about Kim Jong-Un since Rento Fortune. Also judging from the logo it’ll be a crossover with the ooze from the TMNT franchise. Just remember to flush.

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Ultra Bugs

Bugs Bunny is back, and he ain’t fucking around. Bugs has a gritty new attitude and if you don’t like it, you can suck his dick. He’s ultra – ultra RAUNCHY, that is! Find out what the anuses of your favorite Looney Tunes characters look like in this all-ages romp from Warner Bros. Interactive Entertainment.

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Super Crate Box

The loot crate craze finally comes to the Nintendo Switch in earnest, only this time, the rewards are more loot crates! You throw money to get boxes that give you more boxes that you have to throw money at. It skirts gambling laws by technically being edutainment as it teaches kids about the fun they can have with circular logic.

Wow! This is such a killer selection of games that Sony apparently decided to just re-air the Nintendo Direct the other day. Which game are you looking forward to the most? Sound off in the comments!

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2019-01-09 08:14 pm

6 Things We Need to See for Smash 6

A month ago, Super Smash Bros. Ultimate released. That means more than enough time has passed and we can start issuing demands for what we want to see in the next installment of the franchise, so here are 6 things that NEED to be in Smash 6:

1. Every Pokemon ever

The “Everyone is Here” ad campaign was blatant false advertising. According to Bulbapedia there are 810 known species of Pokemon but only like 60 of them are in Smash Ultimate. Sakurai’s blatant slap in the face to Pokemon fans needs to be rectified immediately. All 810 species should be either playable or in a Poke Ball, even if it means deleting minor characters like Dr. Mario or Link to make extra space. It’s whatever year Smash 6 releases, Nintendo, straighten up.

2. Buy Microsoft

Like everyone else, we’re huge fans of Banjo-Kazooie and want to see him in Smash. Unfortunately, Mr. Kazooie’s IP is owned by Microsoft so this is a tricky proposition. What would solve the problem is Nintendo just buying Microsoft and bringing Banjo-Kazooie back home to the company that never owned him! As a bonus, Nintendo would also inherit Microsoft’s lesser properties and bring them into Smash as assist trophies, such as Blinx, Mr. Halo and Windows.

3. Gender-swaps

If the popularity of Bowsette has taught us anything… well, it hasn’t taught us anything, but people want gender-swaps nevertheless! Every character should have a gender-swapped counterpart, and then, in the interest of full equality, those gender-swaps should get gender-swaps too (like Male Bowsette or Male Linkle… can you imagine?). By our count that’s a shitload of new characters, so get started on this one early, Nintendo.

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4. ???

?!??!

5. Make it playable on the Nintendo GameCube, the only good console to exist

Just being able to use the GameCube controller isn’t enough. For a fully authentic experience, we need to be able to play the next Smash game in a real GameCube in crisp, 480i graphics. Nintendo needs to understand that not everybody will own whatever system is going to follow the Switch, but EVERYBODY owns the GameCube, assuming the small circle of competitive Melee players we follow constitutes everybody!

6. In fact, just re-release Melee 

You know what, forget about Smash 6. It’s obvious that nothing else in this franchise, or world, matters except for Smash Melee anyways. Re-release the only quality video game the world has ever seen and call it a career, Nintendo.

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2018-08-08 07:28 pm

“Luigi Fucking Died”: Miyamoto Talks About the Taller Mario Brother’s Tragic Fate

 

Nintendo’s latest Smash Bros. Ultimate presentation included a shocking scene seemingly depicting Luigi being slain by the Grim Reaper. We reached out to Shigeru Miyamoto, father of the Mario Brothers, for comment.

NintendoDuo: Luigi has certainly gone up against his fair share of ghouls before, but never one quite as scary as today’s. After the tremendous internet reaction to that moment, are you thinking of maybe making a Luigi’s Mansion game with more realistic, Castlevania-like monsters?

Shigeru Miyamoto: No. Because of his death in the new Nintendo Direct, we can no longer make more games featuring Luigi. Mario must carry this pain in his soul for the rest of his life, and his own adventures will be darker and more introspective because of it.

ND: Are- Are you saying you’re permanently retiring the Luigi character?

SG: He fucking died. My son, Luigi, is fucking dead.

ND: Oh. Wow. Does this at least mean we’ll finally get to see some games featuring the third Mario Brother, Giancarlo?

SG: From Mario’s perspective, he wouldn’t want to endanger his youngest brother, his sweet baby, after the tragedy befallen on Luigi. Mario will not allow Giancarlo to go on his adventures. And from a business perspective, Giancarlo is a shit character and I don’t want him in my games. The wrong brother died.

ND: Wait, are you saying Luigi’s death wasn’t your decision?

SG: I found out Sakurai-san had murdered my precious child when I sat down to watch today’s Direct. But I do not hate Sakurai-san. He is merely a pawn of the senseless chaos that rules the universe, as are we all.

ND: Well, what about a game featuring Luigi’s ghost? That would be an interesting spin for the Luigi’s Mansion series.

SG: Ghosts are a coward’s belief. After death, there is only nothingness and oblivion. You simply forget the world, and soon, it forgets you.

ND: But, uh, the Nintendo Direct clearly showed Luigi’s ghost coming out of his body…?

SG: I saw no such thing.

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ND: What about the ghosts Luigi has been hunting in his solo games, or the Boos from the mainline Super Mario Bros. series?

SG: Oh, they are demons from the other dimension. God may not exist, but Satan is very real. And his agents are everywhere.

ND: That’s probably a good place to end the interview. Thank you, Miyamoto-san.

SG: Captain Olimar from the Pikmin series is based upon the madman Adolf Hitler of Germany. Hence his tremendous charisma and ability to blindly lead the Pikmin to a certain death. Which is the end of all things.

ND: Thank you.

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2018-04-26 05:10 pm
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Super Mario Bros. 4 (1991): Mario Does America


Perhaps the foulest lie perpetrated by the mainstream media is the idea that there are only three Super Mario Bros. games on the Nintendo Entertainment System. Anyone with a serious commitment to the Truth knows there are actually seventeen SMB titles, released between 1985 and 1996. It’s long past time we as a society stop ignoring the last fourteen NES Mario games simply because they aren’t “convenient” or “officially released by Nintendo” or “original works, as opposed to unrelated games with Mario’s image crudely hacked in.”

So, in the interest of closing this unforgivable gap in the Mario canon and human knowledge in general, here is an accurate retelling of the first of the neglected sequels, Super Mario Bros. IV (which bears a passing resemblance to a Japan-only game called Armadillo). The opening screen informs us that Mario’s girlfriend, Sheryl, has been kidnapped by something called the “Black Bean Gang” – presumably a vicious band of coffee smugglers. Also, Mario has started going by the alias “Billy the Shell,” for some reason.

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Did Mario attempt to infiltrate the Black Bean Gang as “Billy the Shell”? Was Sheryl kidnapped to ensure Mario/Billy’s silence after his superiors found out he was working for the CIA’s coffee crimes division? Seems like the simplest and most likely explanation.

The game itself opens with Mario desperately looking for a member of the Black Bean Gang somewhere in Texas. Such is his desperation that he instinctively curls up into a ball and bounces on top of some enemies, killing them. Love pushes us to strange and unsuspected limits.

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Ball Mario isn’t the only new transformation introduced in this game: there’s also Kangaroo Mario, Bird Mario, Fish Mario, and… Female Skinny Dipper Mario?

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Another innovation is that at the end of each level, instead of looking at the camera and flashing a peace sign, Mario celebrates by splitting into several tiny hamsters wearing cowboy hats and running off-screen. This seems like it might be a useful ability to have during boss fights (perhaps the hamsters could crawl into inconvenient body orifices to throw them off), but no, it only happens here.

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Anyway, once Mario locates and murders Texas’ local Black Bean Gangster, he finds a letter from the leader of the gang among his belongings. In the letter, the leader informs his subordinates that he’ll be visiting Monument Valley next, so Mario follows him there. The same situation repeats after every boss battle, with each new letter taking Mario to a different location. It’s very thoughtful of the leader of this crime syndicate to keep his “boys” (as he calls them) constantly updated of his whereabouts like that, but we have to wonder why he uses stationery from his son’s kindergarten school.

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The Black Bean Gang, incidentally, is mostly made out of animals with machine guns, plus some sort of cyborg vaguely reminiscent of Krang from the Teenage Mutant Ninja Turtles. Each boss fight is preceded by a short cutscene of Mario walking into identical little houses, but then the interior shifts to some sort of vast satanic temple. What exactly are they putting in that coffee?

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(Side note: It is unfathomable that the pig with the sunglasses isn’t the leader of the gang.)

And then there’s the aliens. Occasionally, Mario runs into small squid-like creatures and, upon touching them, is abruptly transported to some sort of cosmic backdrop, like in that scene from Dr. Strange. We’re then informed that the squid is a “Martian,” who offers (in conspicuously good English) Mario a ride in his spaceship. This allows Mario to bypass certain levels, but the game never explains why the aliens are willing to help our plumber protagonist. What do they get out of this deal? It would be dreadfully unimaginative to say that “they’re probing his butt,” but they are, in all likelihood, totally probing his butt.

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After seeing Monument Valley and (as the narration puts it) “facing temptation” in Las Vegas, Mario’s quest takes him to San Francisco. It’s unclear if he faced any temptation there. Next, he “hops the border” to Mexico, gets lost in the Amazon, and visits the beautiful pyramids of Lima. The final levels are set in New York City, which, as you know, is mostly just a giant circus on top of a labyrinthian subway system. The leader of the Black Bean Gang turns out to be a creature called Fatmadillo, described by the game as “the obese bad guy.” It’s good that they pointed out his weight problem, because you might have missed it from his name or from just looking at the way he’s drawn.

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And because every great villain needs a complex motivation, after Mario defeats Fatmadillo we finally find out what drove him to crime: he was an incel.

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Oh, right, Mario’s girlfriend. This whole continental tour was supposed to be about rescuing her. As a matter of fact, Mario is so excited to be reunited with Sheryl that he turns into an unholy mess of floating body parts.

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Sheryl was thankful to be saved, but apparently not thankful enough to live with that, because she was never seen again. Perhaps she hooked up with the pig with the sunglasses. As for Mario… keep an eye on this website to see where his unlicensed adventures took him next.

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2018-03-08 09:04 pm

Identifying All the Silhouettes from the Smash Bros. Switch Teaser


Nintendo just announced Super Smash Bros. is coming to Nintendo Switch, but who are all those silhouetted characters at the end of the teaser? Don’t worry, NintendoDuo has you covered. Let’s zoom in and look at them one by one:
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First, the obvious. That big, monstrous reptile on the right can only be Mario’s most feared enemy: Bowletta, from that one game where Bowser got possessed by a witch and grew boobs on his head.

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On the left, that curl betrays the presence of everyone’s favorite Nintendo ape: the hilarious Lanky Kong from Donkey Kong 64.

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And the pointy headed character to his left needs no introduction:

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And see that character with the broad shoulders on the center? Could it be…? Yes, it’s Simon Belmont from the Captain N cartoon! It’s a perfect fit!

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How about that that long-haired character to Bowletta’s right? None other than Danica Patrick from Nintendo’s Sega’s All-Star Racing Transformed (Wii U).

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That little round blob near Lanky isn’t up for debate: it’s Kirby, but with a human face. (Why Nintendo didn’t just go with regular Kirby is beyond us.)

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On the very right we have another small, roundish character, but if you look closely, you’ll notice it has ears on top. That’s because it’s none other than Shrek, from the GBA classic Shrek: Hassle in the Castle! But only his head!

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Speaking of heads, that’s clearly Batman’s between Bowletta and Danica.

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And who do we have next to Simon? Keiji Inafune’s most beloved creation, Mighty No. 9!

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There’s another lady to Bowletta’s left, and it’s a classic: my original character Dark Satanic RosalinaX, Empress of Chaos, who has fangs and drinks blood but is not a vampire. (Do NOT call her a vampire or you’ll be banned from my page.)

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And on the very left, you know, it’s that guy! From that game! You know!

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Another stone cold Nintendo classic can be seen next to Kirby… yes, Tim Allen from Home Improvement: Power Tool Pursuit on the SNES!

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All the others are His Excellency, Prime Minister of Japan, Shinzo Abe. A moving display of patriotism from Nintendo.

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There you go, that’s the whole roster. Who are you most excited for? Sound off in the comments and remember to “like” our YouTube channel on the Twitter!

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2017-06-08 07:19 pm
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5 Most Credible Predictions for Nintendo’s E3 2017

E3 is just around the corner! Can’t wait for Nintendo’s presentation? Don’t worry, we’ve got you covered: NintendoDuo has scoured the interwebz for the most feasible Nintendo rumors and prediction making the rounds. Check ‘em out:

1. The Switch Virtual Console Kicks Off With NES Games, New Love Hotel Locations

Retro fans rejoice! Nintendo is set to kick off the Switch’s Virtual Console with Super Mario Bros. 3, Balloon Fight, and 13 new locations for their discontinued “love hotel” chain from the 1950s. Starting this September, Switch owners will be able to smash some goombas, pop some balloons, and have illicit sex with Japanese prostitutes. Score!

2. Waluigi Confirmed as Wario’s Son

Everyone’s favorite baby character, the great Waluigi, will FINALLY be revealed to be Wario’s precious infant child in a 35-minute film that will take up most of Nintendo’s E3 presentation. See, people? Sometimes, the Big N does listen to its fans!

3. Living amiibo Figure Line

As the inevitable next step in their popular toys-to-life line, Nintendo will begin offering amiibo figures that are alive and can feel pain. In fact, leaked manufacturer specs suggest the adorable figurines will live in a constant state of anguish, despair, and burning hatred for whoever they perceive as responsible for their miserable existence. The line will open this Holiday season with two all-new Mario colors (lavender and fucsia) and five hundred Link poses.

4. 5 Years of Darkness, Followed by 5 Years of Plentiful Produce

Three fathers, all in a different way, shall meet at the edge of the West. From the scattered ashes of distant conflict, a forgotten threat rises anew. What once roamed the sky shall be grounded; what once was grounded shall be no more. The road is closed, but the path cannot be unwalked. Stockholders take note.

5. New Metroid

Come on, Nintendo!

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2017-05-02 09:01 am

Zelda: BotW Box Art Graphics Comparison (Switch Vs. Wii U)

The Legend of the Zelda: The Breath of the Wild(e) is releasing exclusively on Wii U and double-exclusively on Nintendo Switch tomorrow, and the question on every gamer’s mind is: How do the respective box art graphics stack up against each other? Also, would Amy Rose from the Sonic franchise love me if she was human and I was a hedgehog? Nobody knows the answer to the second question, so let’s look into the first one after this ad that you won’t be able to see because you have Adblock on!

In an unprecedented journalistic effort, we have put the Wii U/Switch box art images next to each other using top-of-the-line technology. Take a look:

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Well, there’s a lot to unpack here, most of which we won’t be able to cover in the 300-word minimum we need to reach to get paid, so we’ll discuss it in this article’s 27-minute companion video over on YouTube. The most important fact you need to know before deciding which version of the game to purchase through our affiliate links is this: the Wii U edition may have a half circle covering the entire top of the image, but the Switch one is way thinner. If you don’t believe us, check out this explicative diagram:

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Pretty shocking stuff. What this means is that the world depicted in the Switch box art is considerably less expansive than its Wii U counterpart. According to our calculations, if you were to traverse the entire Switch artwork with your eyes, all the way from the left edge to the right one, it would take you less time than if you were looking at the Wii U artwork. Conversely, going through the Wii U art would take more time than that’s 300 words eat shit motherfuckers i’m ouuuuut


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2017-01-17 09:26 pm
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Nintendo Announces Atom-Sized NES Mini Mini

 

Capitalizing on the success of the NES Classic Edition, Nintendo has quickly announced the NES Classic Edition: Classic Edition, allowing gamers to relive the feeling of reliving the feeling of playing their favorite 8-bit titles. Improving on the previous model’s cumbersome 5.1 by 3.9 inch size, the NES Classic Edition: Classic Edition will be the size of a single atom and only playable via microscopes and very, very small tweezers. It will also upgrade the selection from 31 to 7000 games in one console. Titles include “Super Merio”, “Duck Shoot”,  “Banana Monkey”, “Mortal Combat 12”, and 257 identical versions of “Gallaxian”.

Available in stores on 2/3/2017 from 4:07:31 am to 4:07:32 am. Pre-order now!

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2016-12-03 02:50 am

Exclusive Preview Images Of Twilight Princess For GameCube That We Found In An Old Hard Drive


Link is back – and he’s looking sharper than ever! Nintendo has released new preview images for The Legend of Zelda: Twilight Princess via a 12-year-old hard drive that we found at our parents’ place while helping them take the Christmas stuff down from the attic. The hotly anticipated new entry in the Zelda saga is expected to be released exclusively on Nintendo GameCube in 2005, until it no longer is.











Would these images have increased your hype for the game had you seen them when they were relevant? Sound off in the comments!

 
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2016-10-29 01:25 am

An Exclusive Interview with “Nintendo Karen” – The Viral Star of the Nintendo Switch Reveal Video

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The announcement video for Nintendo’s next console, the Nintendo Switch, has already been played over 18 million times on YouTube alone. Of those millions of views, it’s safe to say that at least a few thousands are focused solely on “Karen”: the (as it turns out) 29-year-old woman who can’t stay away from Mario long enough to hang out with her friends at a rooftop party. During the week and change since the video was uploaded, Karen has inspired jokes (including the one in Tumblr that gave her her name), memes, numerous articles, and even her own subreddit. And yet, not even the internet’s most obsessive weirdos have managed to locate the actress responsible for bringing Karen to life.

That is, until now.

We found Karen (not her real name, but we’ll continue using it at her request) through an extras casting agency in Vancouver, where the bulk of the video was shot. It wasn’t easy, but we’ll omit the details to protect her identity, at least as she decides whether she wants to step into the spotlight or not. After we introduced her to the weird and wonderful world of Nintendo Karen fandom, Karen herself agreed to Skype with us to talk about the Nintendo Switch, what it feels like to be a meme, and how she really feels about her mustachioed co-star.

Nintendo Duo: First of all, you’re not breaking any NDAs by talking to us, right? We don’t wanna get you in trouble with the Big N.

Karen: Nah, don’t worry about it!

ND: Good to know, we hear those Nintendo Ninjas are serious business. Okay, guess we should start at the beginning: How did you get the job?

K:

ND: Like, did you respond to a casting call or did the agency know you from before and recommend you? Not sure how it works.

K:

ND: Hello?

K:

ND: Are you… are you playing Nintendo Switch right now?

K:

ND: Goddammit, Karen.